{
  "params": {
    "style": {
      "type": "choice",
      "options": [
        "flagstone",
        "cobble",
        "grate",
        "cracked"
      ],
      "default": "flagstone",
      "label": "Style",
      "describe": "flagstone (large irregular slabs), cobble (rows of rounded setts), grate (flagstones round an iron drain grate over a dark pit), cracked (broken, tilted and missing slabs: old or trap-damaged floor)."
    },
    "stone": {
      "type": "choice",
      "options": [
        "granite",
        "basalt",
        "sandstone",
        "bluestone",
        "bloodstone"
      ],
      "default": "granite",
      "label": "Stone",
      "describe": "Stone colour: granite (neutral grey), basalt (dark), sandstone (warm tan), bluestone (cold blue-grey), bloodstone (reddish). Match it to dungeon-wall for a set."
    },
    "moss": {
      "type": "toggle",
      "default": false,
      "label": "Moss",
      "describe": "Moss tufts in the joints and green-stained slabs: a damp, forgotten level."
    },
    "seed": {
      "type": "range",
      "min": 1,
      "max": 50,
      "step": 1,
      "default": 5,
      "label": "Seed",
      "describe": "Reshuffles the slab layout, shades, cracks and moss. Use different seeds on neighbouring tiles so a floor does not repeat."
    }
  },
  "presets": {
    "sewer drain": {
      "style": "grate",
      "stone": "bluestone",
      "moss": true
    },
    "ancient tomb": {
      "style": "cracked",
      "stone": "sandstone",
      "seed": 9
    },
    "castle cellar": {
      "style": "cobble",
      "stone": "basalt"
    }
  },
  "night": {
    "ooze": {
      "zone": "ooze",
      "color": "#7dff6a",
      "intensity": 0.9,
      "describe": "Something under the drain grate glows a faint green after dark."
    }
  }
}