{
  "params": {
    "count": {
      "type": "range",
      "min": 2,
      "max": 6,
      "step": 1,
      "default": 4,
      "label": "Spikes per side",
      "describe": "Spikes along each side of the grid: 2 gives 4 big-gap spikes, 6 gives a dense bed of 36."
    },
    "metal": {
      "type": "choice",
      "options": [
        "iron",
        "rusty",
        "bronze",
        "obsidian"
      ],
      "default": "iron",
      "label": "Metal",
      "describe": "Spike and plate metal: iron (grey steel), rusty (old orange-brown), bronze (ancient temple), obsidian (black, evil lair)."
    },
    "size": {
      "type": "range",
      "min": 1,
      "max": 2.5,
      "step": 0.5,
      "default": 1.5,
      "label": "Plate size",
      "describe": "Width of the square trap in metres including its stone surround. 2 fills one 2 m dungeon-floor cell."
    },
    "trigger": {
      "type": "toggle",
      "default": false,
      "label": "Trigger",
      "describe": "A loose pressure-plate stone 0.6 m in front of the trap (+Z) that a careless hero steps on to fire it."
    }
  },
  "presets": {
    "temple trap": {
      "metal": "bronze",
      "size": 2,
      "count": 5
    },
    "rusty pit": {
      "metal": "rusty",
      "count": 3,
      "size": 1
    },
    "tripwire tomb": {
      "trigger": true,
      "metal": "obsidian",
      "count": 6
    }
  },
  "night": null
}