Fireplace
A wall fireplace at real size (1.5 m wide surround, mantel at 1.15 m, optional chimney breast to 2.6 m) in brick, rough stone, white plaster or marble, with a stone hearth, an iron grate of logs burning with flickering flames (a Loop clip) or glowing embers, and mantel decor: candles, a vase, a picture, a log basket and fire irons. Flames, candles and embers glow at night.
- Size
- 1.9 × 2.6 × 0.90 m
- Triangles
- 2,780
Tune it
4 knobs: Material, Fire, Chimney breast, Decor.
Specs
- Size
- 1.9 × 2.6 × 0.90 m width × height × depth
- Triangles
- 2,780 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 6.283 m of travel per cycle
- Moving parts
- 5 flame_0 · rotate, flame_1 · rotate, flame_2 · rotate, flame_3 · rotate, flame_4 · rotate
- Knobs
- 4 3 presets
- Night lights
- 2 flame, ember
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/fireplace.mjs';
const fireplace = createAsset();
scene.add(fireplace); // rests on y = 0, front faces +Z
// 'flame_0' pivots on its hinge: -8° to 8° around z
fireplace.getObjectByName('flame_0').rotation.z = THREE.MathUtils.degToRad(-8);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/fireplace.mjs';
export function Fireplace() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import fireplace.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$Fireplace/flame_0.rotation_degrees.z = -8// Import fireplace.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("flame_0").localEulerAngles = new Vector3(/* z: */ -8, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "fireplace", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
material | choice | brick stone plaster marble | brick | brick (red brick with pale joints and a timber mantel), stone (rough dry-stone blocks, cabin or cottage), plaster (smooth white with a wooden beam mantel), marble (pale classical surround with pilasters). |
fire | choice | roaring cosy embers out | cosy | roaring (tall flames), cosy (a steady log fire), embers (no flames, glowing coals), out (cold logs and grey ash). |
breast | toggle | on / off | true | The chimney breast running up to a 2.6 m ceiling above the mantel, with a mirror. Off leaves just the surround (place it against a wall yourself). |
decor | toggle | on / off | true | Mantel decor and hearth things: candles, a vase of branches, a little picture, a log basket and a stand of fire irons. |
Presets: cottage inglenook {"material":"stone","fire":"roaring","breast":true,"decor":true} · townhouse parlour {"material":"marble","fire":"embers","breast":true,"decor":true} · summer fireplace {"material":"plaster","fire":"out","breast":false,"decor":true}
Files
| File | What |
|---|---|
| fireplace.glb | GLB, default look · 429 KB |
| fireplace.mjs | ES module, every knob live |
| fireplace.obj | OBJ, static, no colour |
| fireplace-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.