Off-road Jeep
A 4.1 m open-top 4x4 with flat flared fenders, a fold-down windscreen (windshield, rotate x), seats you can see from above and a spare wheel on the tailgate. Choose an open sport bar, a full roll cage or a canvas soft top, and the tyre size (the body rides higher on bigger tyres). Wheels roll with distance; headlights, tail lights and the light bar glow at night. Generic design, no brand grille.
- Size
- 2.4 × 2.1 × 4.6 m
- Triangles
- 1,980
Tune it
4 knobs: Paint, Top, Tyre radius, Expedition kit.
Specs
- Size
- 2.4 × 2.1 × 4.6 m width × height × depth
- Triangles
- 1,980 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 2.513 m of travel per cycle
- Moving parts
- 5 wheel_0 · spin, wheel_1 · spin, wheel_2 · spin, wheel_3 · spin, windshield · rotate
- Knobs
- 4 3 presets
- Night lights
- 3 headlight, taillight, lightbar
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/offroad-jeep.mjs';
const offroadJeep = createAsset();
scene.add(offroadJeep); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
offroadJeep.position.z = dist;
offroadJeep.userData.tick(dist); // wheels roll exactly with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/offroad-jeep.mjs';
export function OffroadJeep({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
model.userData.tick(dist.current); // wheels roll exactly with the distance
});
return <primitive object={model} />;
}# Import offroad-jeep.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $OffroadJeep/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 2.513 # one Loop = 2.513 m of travel// Import offroad-jeep.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 2.513 // one Loop = 2.513 m of travelUse the gaitkit MCP server: get_variant({ "id": "offroad-jeep", "want": "default look" })
then place the result and drive it with userData.tick(distance).
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
paint | choice | olive sand red black orange white | olive | Body colour: olive (military surplus), sand (desert safari), red, black, orange (rally) or white. Fenders and bumpers stay black. |
top | choice | sport bar roll cage soft top | sport bar | sport bar (open top with a single roll hoop), roll cage (tube cage over the whole cabin), soft top (canvas roof and sides over the cabin). |
tyres | range | 0.36 to 0.48, step 0.02 | 0.4 | Tyre radius in metres: 0.36 stock, 0.48 big mud tyres on a lift kit. The whole body rises with the tyres. |
extras | toggle | on / off | true | Snorkel up the windscreen post, a light bar on the windscreen, a front winch and a jerry can on the back. |
Presets: trail ready {"paint":"orange","top":"roll cage","tyres":0.46} · desert safari {"paint":"sand","top":"soft top"} · army surplus {"paint":"olive","top":"sport bar","extras":false}
Files
| File | What |
|---|---|
| offroad-jeep.glb | GLB, default look · 266 KB |
| offroad-jeep.mjs | ES module, every knob live |
| offroad-jeep.obj | OBJ, static, no colour |
| offroad-jeep-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.