Gaitkit Open the lab
Path Tile, A tower-defense path tile on a 1 m grid: a sunken dirt, cobble or sand lane with raised grass verges, edging stones and small flowers. Pieces: straight (N-S), corner (S to E), t (E-W with a branch to S), cross, end (dead end from S). The lane meets each open edge centred, so tiles snap edge to edge; rotate in 90 degree steps. userData.tile lists the open ends (N = -Z, E = +X, S = +Z, W = -X).
Prop · Still

Path Tile

A tower-defense path tile on a 1 m grid: a sunken dirt, cobble or sand lane with raised grass verges, edging stones and small flowers. Pieces: straight (N-S), corner (S to E), t (E-W with a branch to S), cross, end (dead end from S). The lane meets each open edge centred, so tiles snap edge to edge; rotate in 90 degree steps. userData.tile lists the open ends (N = -Z, E = +X, S = +Z, W = -X).

Size
2.0 × 0.38 × 2.0 m
Triangles
1,202
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

4 knobs: Piece, Surface, Size, Decor.

Specs

Size
2.0 × 0.38 × 2.0 m
width × height × depth
Triangles
1,202
of 6,000
Draw calls
1
one vertex-colour material
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/path-tile.mjs';

const pathTile = createAsset();
scene.add(pathTile);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
piecechoicestraight corner t cross endcornerstraight (lane from N to S), corner (bend joining S and E), t (E-W lane with a branch to S), cross (all four edges), end (lane from S ending in a round spawn or goal patch).
stylechoicedirt cobble sanddirtLane surface: dirt (packed earth), cobble (grey cobblestones), sand (desert maps).
sizerange1 to 3, step 12Tile edge in 1 m grid cells; the lane is about half the tile wide. Use 2 to match 2 x 2 towers. Do not mix sizes along one lane.
decortoggleon / offtrueEdging stones along the lane and flowers and tufts on the verges. Off gives clean grass.

Presets: cobble crossroads {"piece":"cross","style":"cobble"} · desert bend {"piece":"corner","style":"sand","size":3} · spawn end {"piece":"end","decor":true}

Files

FileWhat
path-tile.glbGLB, default look · 149 KB
path-tile.mjsES module, every knob live
path-tile.objOBJ, static, no colour
path-tile-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.