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Snowboard, A real-size 1.55 m twin-tip snowboard with sidecut, upturned tips, a steel edge and an abstract top-sheet graphic, fitted with two strap bindings (disc, baseplate, side rails, a leaning highback, ankle and toe straps with ratchets) set at a duck stance whose angle is a knob. It lies flat on the snow, or stands upright on its tail in a floor display stand with the deck facing +Z.
Prop · Still

Snowboard

A real-size 1.55 m twin-tip snowboard with sidecut, upturned tips, a steel edge and an abstract top-sheet graphic, fitted with two strap bindings (disc, baseplate, side rails, a leaning highback, ankle and toe straps with ratchets) set at a duck stance whose angle is a knob. It lies flat on the snow, or stands upright on its tail in a floor display stand with the deck facing +Z.

Size
0.29 × 0.24 × 1.6 m
Triangles
1,680
Open in the lab

ProPro download.

Also as , a .zip with the .obj and its .mtl.

Ready for any engine. The download carries the knobs you set here.

Tune it

4 knobs: Binding angle, Graphic, Colour, Display stand.

Specs

Size
0.29 × 0.24 × 1.6 m
width × height × depth
Triangles
1,680
of 6,000
Draw calls
1
one vertex-colour material
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/snowboard.mjs';

const snowboard = createAsset();
scene.add(snowboard);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
anglerange0 to 30, step 315Duck stance in degrees: the front binding turns toward the nose by this much and the back one toward the tail. 0 is both feet straight across the board, 15 a typical freestyle stance, 30 very splayed.
graphicchoicepeaks stripes chevrons splitpeaksTop-sheet artwork, no logos: peaks (a zigzag mountain range across the middle), stripes (bands across the board), chevrons (pointing to the nose) or split (two colours meeting in a zigzag).
colourchoiceglacier ember forest berry sunnyglacierColourway as base / accent / second accent / bindings: glacier (ice white, blue, orange, black bindings), ember (charcoal, orange, yellow, light bindings), forest (green, sand, mustard), berry (plum, peach, navy) or sunny (yellow, navy, cream).
standtoggleon / offfalseOn: the board stands upright on its tail in a floor stand with a padded clip (shop display). Off: it lies flat on the snow.

Presets: freestyle twin {"graphic":"peaks","colour":"glacier","angle":15} · shop display {"stand":true,"graphic":"chevrons","colour":"ember","angle":12} · backcountry {"graphic":"split","colour":"forest","angle":6}

Files

FileWhat
snowboard.glb ProGLB, default look · 165 KB
snowboard.mjs ProES module, every knob live
snowboard.obj ProOBJ, static; colours in the .mtl
snowboard.mtlOBJ colours; keep it next to the .obj
snowboard-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.