drag to orbit
Prop · 1 moving part
Stone Well
A round fieldstone village well with a small gabled roof, a turnable crank on a rope drum and a bucket hanging over the water. The crank is a rigged part; seed reshuffles the stones.
- Size
- 2.5 × 2.9 × 2.1 m
- Triangles
- 1,000
Tune it
4 knobs: Stone, Roof, Roof material, Seed.
Specs
- Size
- 2.5 × 2.9 × 2.1 m width × height × depth
- Triangles
- 1,000 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 1 crank · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/stone-well.mjs';
const stoneWell = createAsset();
scene.add(stoneWell); // rests on y = 0, front faces +Z
// 'crank' pivots on its hinge: -180° to 180° around x
stoneWell.getObjectByName('crank').rotation.x = THREE.MathUtils.degToRad(-180);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/stone-well.mjs';
export function StoneWell() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import stone-well.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$StoneWell/crank.rotation_degrees.x = -180// Import stone-well.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("crank").localEulerAngles = new Vector3(/* x: */ -180, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "stone-well", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
stone | color | any colour | #9a958a | Base colour of the wall stones. Grey #9a958a is fieldstone, #b8ab92 sandstone, #7f8a74 mossy, #6e6a66 dark granite. |
roof | toggle | on / off | true | Small gabled roof on the two posts. Off leaves an open well with just the crank beam. |
roofMaterial | choice | shingle thatch slate terracotta | shingle | shingle (dark wooden tiles), thatch (straw), slate (grey), terracotta (orange tiles). Only shows when roof is on. |
seed | range | 1 to 50, step 1 | 3 | Reshuffles the shape and shade of every stone. Same seed always builds the same well. |
Presets: mossy old well {"stone":"#7f8a74","roofMaterial":"thatch","seed":11} · castle well {"stone":"#b8ab92","roofMaterial":"slate"} · open well {"roof":false,"stone":"#8d877c"}
Files
| File | What |
|---|---|
| stone-well.glb | GLB, default look · 164 KB |
| stone-well.mjs | ES module, every knob live |
| stone-well.obj | OBJ, static, no colour |
| stone-well-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.