Floating Island
A chunk of earth torn out of the ground: a grassy top dressed with trees, a little solar cottage or a vegetable garden, vines hanging over the rim, an optional waterfall pouring off the edge, and a pointed rock root underneath. The tip of the rock rests on y=0 so it validates; lift the whole model 5 to 30 m in your scene to make it float.
- Size
- 11.0 × 10.9 × 10.9 m
- Triangles
- 2,820
- Kit
- Solarpunk
Tune it
4 knobs: Size, Dressing, Waterfall, Seed.
Specs
- Size
- 11.0 × 10.9 × 10.9 m width × height × depth
- Triangles
- 2,820 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 2 window, lamp
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/floating-island.mjs';
const floatingIsland = createAsset();
scene.add(floatingIsland); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/floating-island.mjs';
export function FloatingIsland() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import floating-island.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://floating-island.glb").instantiate())// Import floating-island.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "floating-island", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
size | range | 3.5 to 9, step 0.5 | 5 | Radius of the grassy top in metres. 3.5 is a rock with one hut, 9 a big sky meadow. The rock root below is about 1.25 times as deep as the radius. |
dressing | choice | trees house garden | house | What grows on top: trees (a little grove with a bench and lamps), house (a white solar cottage with a green barrel roof and solar panels, plus a few trees), garden (raised vegetable beds, a glass dome greenhouse and a beehive). |
waterfall | toggle | on / off | true | A spring-fed pond and stream on the top that pours off the front-right edge as a waterfall ending in mist. |
seed | range | 1 to 50, step 1 | 7 | Changes the rock outline, the crags underneath, the hanging vines and where trees, beds and flowers stand. Use different seeds for an archipelago of islands. |
Presets: hermit isle {"dressing":"house","size":4,"waterfall":true,"seed":3} · sky grove {"dressing":"trees","size":7,"seed":18} · cloud allotment {"dressing":"garden","size":6,"waterfall":false,"seed":11}
Files
| File | What |
|---|---|
| floating-island.glb | GLB, default look · 378 KB |
| floating-island.mjs | ES module, every knob live |
| floating-island.obj | OBJ, static, no colour |
| floating-island-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.