Frag Grenade
A generic game hand grenade about 10 cm tall at real size, standing on its base (or lying on its side as a pickup): a segmented pineapple body, a smooth modern egg with a seam band, or a sci-fi capsule with a glowing core band, topped by a fuze with a curved safety lever down the front (+Z) and a pin with a pull ring on the right (+X). The pull ring is a part named pin_ring that swings about the pin, and the lever a part named lever that flips open; pull the pin with a knob. Sci-fi cores glow at night.
- Size
- 0.08 × 0.10 × 0.06 m
- Triangles
- 1,744
Tune it
5 knobs: Style, Finish, Core glow, Pin in, Pose.
Specs
- Size
- 0.08 × 0.10 × 0.06 m width × height × depth
- Triangles
- 1,744 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 2 pin_ring · rotate, lever · rotate
- Knobs
- 5 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/frag-grenade.mjs';
const fragGrenade = createAsset();
scene.add(fragGrenade); // rests on y = 0, front faces +Z
// 'pin_ring' pivots on its hinge: -30° to 60° around x
fragGrenade.getObjectByName('pin_ring').rotation.x = THREE.MathUtils.degToRad(-30);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/frag-grenade.mjs';
export function FragGrenade() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import frag-grenade.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$FragGrenade/pin_ring.rotation_degrees.x = -30// Import frag-grenade.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("pin_ring").localEulerAngles = new Vector3(/* x: */ -30, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "frag-grenade", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | pineapple modern scifi | pineapple | pineapple (a classic body of raised square segments in rows), modern (a smooth egg-shaped body with a raised seam band) or scifi (a capsule with armoured caps and a glowing core band). |
finish | choice | olive black tan grey red | olive | Body paint: olive (olive drab), black, tan (desert), grey (steel) or red (a training or fire variant). |
glow | color | any colour | #4fd8ff | Colour of the sci-fi core band and fuze light (only in scifi style). #4fd8ff cyan, #7dff6a green, #ff4a5a red, #ffb02e amber. |
pin | toggle | on / off | true | On: the safety pin and pull ring are in place. Off: the pin is pulled and the lever stands open, ready to throw (the pin_ring part is then an empty node). |
pose | choice | standing lying | standing | standing (upright on its base) or lying (on its side with the pull ring up, as a pickup on the floor). |
Presets: army frag {"style":"modern","finish":"olive"} · old pineapple {"style":"pineapple","finish":"tan","pose":"lying"} · plasma grenade {"style":"scifi","finish":"black","glow":"#7dff6a","pin":false}
Files
| File | What |
|---|---|
| frag-grenade.glb Pro | GLB, default look · 179 KB |
| frag-grenade.mjs Pro | ES module, every knob live |
| frag-grenade.obj Pro | OBJ, static; colours in the .mtl |
| frag-grenade.mtl | OBJ colours; keep it next to the .obj |
| frag-grenade-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.