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Pistol, A generic semi-automatic game pistol about 20 cm long, standing on its grip with the muzzle toward +Z (or lying on its side as a pickup): a chamfered slide with rear and front serrations, an ejection port, three-dot sights, a raked grip with textured panels, a trigger guard, an accessory rail and a magazine baseplate, in modern or sci-fi style with an optional suppressor, red-dot sight and extended magazine. The slide is a part named slide that racks back along z; an empty node named muzzle marks the barrel tip (the bullet spawn point) and one named grip the centre of the hand grip. Sights and sci-fi glow strips light up at night.
Prop · 1 moving part

Pistol

A generic semi-automatic game pistol about 20 cm long, standing on its grip with the muzzle toward +Z (or lying on its side as a pickup): a chamfered slide with rear and front serrations, an ejection port, three-dot sights, a raked grip with textured panels, a trigger guard, an accessory rail and a magazine baseplate, in modern or sci-fi style with an optional suppressor, red-dot sight and extended magazine. The slide is a part named slide that racks back along z; an empty node named muzzle marks the barrel tip (the bullet spawn point) and one named grip the centre of the hand grip. Sights and sci-fi glow strips light up at night.

Size
0.03 × 0.14 × 0.19 m
Triangles
1,080
Open in the lab

FreeFree download, no account needed.

Also as , a .zip with the .obj and its .mtl.

Ready for any engine. The download carries the knobs you set here.

Tune it

6 knobs: Finish, Style, Suppressor, Red dot, Magazine, Pose.

Specs

Size
0.03 × 0.14 × 0.19 m
width × height × depth
Triangles
1,080
of 6,000
Draw calls
1
one vertex-colour material
Moving parts
1
slide · slide
Knobs
6
3 presets
Night lights
1
glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/pistol.mjs';

const pistol = createAsset();
scene.add(pistol);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
finishchoiceblack tan olive chrome arcticblackColourway: black (all black polymer and steel), tan (desert tan frame, dark slide), olive (olive drab frame), chrome (black frame with a polished steel slide) or arctic (white frame with a grey slide, clean sci-fi look). In sci-fi style it also picks the glow colour (cyan, amber, green, cyan, red).
stylechoicemodern scifimodernmodern (a clean contemporary service pistol) or scifi (an angular slide with a wedge nose, side vents, glowing strips along the slide, an emitter ring at the muzzle and a glowing power cell window in the grip).
suppressortoggleon / offfalseScrews a 15 cm suppressor with grip bands onto the barrel; the muzzle node moves to its tip.
optictoggleon / offfalseA small red-dot sight on top of the slide, with a framed lens and a glowing dot.
magazinechoicestandard extendedstandardstandard (flush with the grip) or extended (a longer magazine sticking 4 cm out of the grip, more rounds).
posechoiceupright grounduprightupright (standing on its grip as if held, muzzle +Z) or ground (lying on its left side, as a pickup dropped on the floor).

Presets: service pistol {"finish":"black","style":"modern"} · spec ops sidearm {"finish":"tan","suppressor":true,"optic":true,"magazine":"extended"} · plasma pistol {"finish":"arctic","style":"scifi","optic":true}

Files

FileWhat
pistol.glbGLB, default look · 136 KB
pistol.mjsES module, every knob live
pistol.objOBJ, static; colours in the .mtl
pistol.mtlOBJ colours; keep it next to the .obj
pistol-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.