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Grasshopper, A grasshopper at real size (1 = 4.5 cm long; the size knob scales it up to a 1.8 m giant): a tall, flat-faced head with big striped eyes and jaws, a saddle-shaped shield with a keel over the thorax, a ringed abdomen under two long folded wings, small front legs and huge striped hind thighs folded with the knees above its back and spiny shins. Walks on all six legs with an alternating tripod gait, the big hind legs stepping along. Green, brown or painted (green with yellow and black bands and red shins); short grasshopper or long katydid antennae.
Creature · Walks on 6 legs

Grasshopper

A grasshopper at real size (1 = 4.5 cm long; the size knob scales it up to a 1.8 m giant): a tall, flat-faced head with big striped eyes and jaws, a saddle-shaped shield with a keel over the thorax, a ringed abdomen under two long folded wings, small front legs and huge striped hind thighs folded with the knees above its back and spiny shins. Walks on all six legs with an alternating tripod gait, the big hind legs stepping along. Green, brown or painted (green with yellow and black bands and red shins); short grasshopper or long katydid antennae.

Size
0.02 × 0.02 × 0.06 m
Triangles
2,414
Open in the lab

ProPro download.

Also as , a .zip with the .obj and its .mtl.

Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Colour, Antennae, Wings, Size.

Specs

Size
0.02 × 0.02 × 0.06 m
width × height × depth
Triangles
2,414
of 6,000
Draw calls
1
one vertex-colour material
Legs
6
2 gait groups
Stride
1 cm
duty factor 0.55
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.019 m/s
at playback speed 1
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/grasshopper.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const grasshopper = createAsset();
scene.add(grasshopper);                      // rests on y = 0, front faces +Z
const gait = walker(grasshopper, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  grasshopper.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
colorchoicegreen brown paintedgreengreen (meadow grasshopper), brown (field or desert locust), painted (dark green with yellow and black bands and bright red hind shins).
antennaechoiceshort longshortshort (a grasshopper: thick antennae shorter than the body) or long (a katydid / bush cricket: thread-thin antennae sweeping back past the tail).
wingstoggleon / offtrueLong folded wings lying along the back past the abdomen (an adult). Off = a young nymph with short wing pads and a bare ringed abdomen.
sizerange1 to 40, step 0.51Uniform scale. 1 is real size (4.5 cm long); 10 is a 45 cm game-readable bug; 40 is a 1.8 m giant monster.

Presets: meadow grasshopper {"color":"green"} · desert locust {"color":"brown","size":1.3} · painted katydid {"color":"painted","antennae":"long"}

Files

FileWhat
grasshopper.glb ProGLB, default look · 443 KB
grasshopper.mjs ProES module, every knob live
grasshopper.obj ProOBJ, static; colours in the .mtl
grasshopper.mtlOBJ colours; keep it next to the .obj
grasshopper-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.