Gym Equipment
One piece of gym kit at real size: a treadmill (1.9 m, its belt runs), a flat bench press with a barbell that lifts off its hooks, a two-tier dumbbell rack with five pairs of hex dumbbells, or an exercise bike whose pedals and flywheel spin. Consoles face +Z (the user faces -Z) and glow at night.
- Size
- 1.3 × 1.5 × 2.4 m
- Triangles
- 572
Tune it
4 knobs: Type, Accent, Frame, Floor mat.
Specs
- Size
- 1.3 × 1.5 × 2.4 m width × height × depth
- Triangles
- 572 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 1 m of travel per cycle
- Moving parts
- 1 belt · slide
- Knobs
- 4 3 presets
- Night lights
- 1 screen
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/gym-equipment.mjs';
const gymEquipment = createAsset();
scene.add(gymEquipment); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/gym-equipment.mjs';
export function GymEquipment() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import gym-equipment.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
add_child(preload("res://gym-equipment.glb").instantiate())// Import gym-equipment.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "gym-equipment", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
type | choice | treadmill bench press dumbbell rack exercise bike | treadmill | treadmill (running machine with a moving belt and a console), bench press (flat padded bench with a racked barbell and plates), dumbbell rack (two tiers of hex dumbbells, 2.5 to 25 kg) or exercise bike (upright bike with a spinning flywheel and pedals). |
accent | choice | red blue green yellow orange | red | Accent colour of pads, covers, plates and trim: red, blue, green, yellow or orange. |
frame | choice | black silver white | black | Frame finish: black (powder-coated), silver (brushed steel) or white (home-gym look). |
mat | toggle | on / off | true | A black rubber gym mat under the equipment. |
Presets: cardio corner {"type":"treadmill","accent":"blue","frame":"silver","mat":true} · iron room {"type":"bench press","accent":"red","frame":"black","mat":true} · spin class {"type":"exercise bike","accent":"yellow","frame":"black","mat":false}
Files
| File | What |
|---|---|
| gym-equipment.glb | GLB, default look · 94 KB |
| gym-equipment.mjs | ES module, every knob live |
| gym-equipment.obj | OBJ, static, no colour |
| gym-equipment-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.