Kayak
A kayak at real size (about 3.8 to 5.6 m) with a seated paddler: a closed-deck touring kayak, an open sit-on-top or a two-seat tandem. It swims on the water surface (altitude 0, bow toward +Z): userData.tick(distance) plays the paddle stroke, the paddler twisting and the double-bladed paddle dipping left and right (rotate parts paddler and paddle), one full stroke cycle per loop.
- Size
- 3.1 × 0.97 × 4.6 m
- Triangles
- 1,100
- Kit
- Outdoors
Tune it
4 knobs: Style, Hull colour, Paddler, Length.
Specs
- Size
- 3.1 × 0.97 × 4.6 m width × height × depth
- Triangles
- 1,100 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 3.2 m of travel per cycle
- Altitude
- 0 m below the surface
- Moving parts
- 4 paddler · rotate, paddle · rotate, arm_L · rotate, arm_R · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/kayak.mjs';
const kayak = createAsset();
scene.add(kayak); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
kayak.position.set(0, groundY + kayak.userData.altitude, dist);
kayak.userData.tick(dist); // the body waves with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/kayak.mjs';
export function Kayak({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.set(0, groundY + model.userData.altitude, dist.current);
model.userData.tick(dist.current); // the body waves with the distance
});
return <primitive object={model} />;
}# Import kayak.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $Kayak/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 3.2 # one Loop = 3.2 m of travel// Import kayak.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 3.2 // one Loop = 3.2 m of travelUse the gaitkit MCP server: get_variant({ "id": "kayak", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | touring sit-on-top tandem | touring | touring (a long closed-deck sea kayak with a cockpit and deck bungees), sit-on-top (a wide open recreational kayak with a moulded seat), tandem (a long two-seat kayak with two paddlers stroking in time). |
color | choice | red yellow orange lime blue | red | Hull colour: red, yellow, orange, lime or blue. The deck is a slightly lighter tone. |
paddler | toggle | on / off | true | Seat a paddler (life vest, helmet) who strokes with the double-bladed paddle. Off leaves the kayak empty with its paddle laid across the deck. |
length | range | 0.85 to 1.15, step 0.05 | 1 | Length multiplier on the style length: touring 4.6 m, sit-on-top 3.8 m, tandem 5.6 m at 1. |
Presets: sea expedition {"style":"touring","color":"yellow","length":1.1} · beach rental {"style":"sit-on-top","color":"lime"} · tandem tour {"style":"tandem","color":"orange"}
Files
| File | What |
|---|---|
| kayak.glb | GLB, default look · 122 KB |
| kayak.mjs | ES module, every knob live |
| kayak.obj | OBJ, static, no colour |
| kayak-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.