Kid's Bed
A child's bed at real size (90 × 190 cm mattress): a single bed with a pull-out drawer (drawer), a bunk bed with a ladder and guard rail, or a house-frame bed with a little gable roof, in a pastel colour theme, with a duvet and pillow, a toy chest whose lid opens (lid), a teddy bear, blocks and a ball on a rug, and a star night light that glows.
- Size
- 3.0 × 1.6 × 2.6 m
- Triangles
- 2,114
Tune it
4 knobs: Bed, Theme, Toys, Bunting.
Specs
- Size
- 3.0 × 1.6 × 2.6 m width × height × depth
- Triangles
- 2,114 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 1 lid · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 nightlight
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/kids-bed.mjs';
const kidsBed = createAsset();
scene.add(kidsBed); // rests on y = 0, front faces +Z
// 'lid' pivots on its hinge: -100° to 0° around x
kidsBed.getObjectByName('lid').rotation.x = THREE.MathUtils.degToRad(-100);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/kids-bed.mjs';
export function KidsBed() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import kids-bed.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$KidsBed/lid.rotation_degrees.x = -100// Import kids-bed.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("lid").localEulerAngles = new Vector3(/* x: */ -100, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "kids-bed", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
type | choice | single bunk house | bunk | single (low bed with a headboard and a pull-out drawer), bunk (two beds stacked 1.65 m tall with a ladder and a guard rail), house (a floor-level bed under a wooden house frame with a gable roof). |
theme | choice | sky mint blush sunny natural | sky | Colour theme for the bedding, rug and accents: sky (blue), mint (green), blush (pink), sunny (yellow) or natural (bare wood and oatmeal). |
toys | toggle | on / off | true | A rug with a teddy bear, building blocks, a ball and a toy chest at the foot of the bed. |
bunting | toggle | on / off | true | A string of little coloured pennant flags along the bed frame (or the house roof). |
Presets: sibling bunks {"type":"bunk","theme":"mint","toys":true} · little cottage bed {"type":"house","theme":"blush","toys":true,"bunting":true} · tidy single {"type":"single","theme":"sky","toys":false,"bunting":false}
Files
| File | What |
|---|---|
| kids-bed.glb | GLB, default look · 290 KB |
| kids-bed.mjs | ES module, every knob live |
| kids-bed.obj | OBJ, static, no colour |
| kids-bed-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.