Lamps & Candles
Small light sources at real size that glow at night: a 48 cm balanced-arm desk lamp (arms and shade are rigged rotate parts), a 30 cm hurricane lantern with a swinging bail handle (rigged), or a cluster of pillar candles on a brass tray with live flames.
- Size
- 0.18 × 0.49 × 0.44 m
- Triangles
- 736
Tune it
4 knobs: Light, Colour, Lit, Candles.
Specs
- Size
- 0.18 × 0.49 × 0.44 m width × height × depth
- Triangles
- 736 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 3 arm_lower · rotate, arm_upper · rotate, shade · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 light
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/lamps-set.mjs';
const lampsSet = createAsset();
scene.add(lampsSet); // rests on y = 0, front faces +Z
// 'arm_lower' pivots on its hinge: -40° to 5° around x
lampsSet.getObjectByName('arm_lower').rotation.x = THREE.MathUtils.degToRad(-40);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/lamps-set.mjs';
export function LampsSet() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import lamps-set.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$LampsSet/arm_lower.rotation_degrees.x = -40// Import lamps-set.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("arm_lower").localEulerAngles = new Vector3(/* x: */ -40, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "lamps-set", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
lamp | choice | desk lamp lantern candles | desk lamp | desk lamp (heavy round base, two spring-balanced arms, cone shade aimed at the desk in front, +Z), lantern (hurricane lantern: tin base and cap, glass globe in a wire guard, bail handle), candles (1 to 5 pillar candles of different heights on a round brass tray). |
color | choice | black white red teal brass sage | teal | Paint of the lamp or lantern (black, white, red, teal, brass, sage), or the wax colour of the candles. |
lit | toggle | on / off | true | Switched on: the bulb, the lantern globe or the candle flames are bright and glow at night. Off: dark bulb, clear glass, no flames. |
candles | range | 1 to 5, step 1 | 3 | Number of pillar candles on the tray (candles only). |
Presets: study lamp {"lamp":"desk lamp","color":"black"} · camp lantern {"lamp":"lantern","color":"red"} · candle dinner {"lamp":"candles","color":"white","candles":5}
Files
| File | What |
|---|---|
| lamps-set.glb | GLB, default look · 87 KB |
| lamps-set.mjs | ES module, every knob live |
| lamps-set.obj | OBJ, static, no colour |
| lamps-set-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.