Pagoda Tower
A multi-tiered East Asian tower: storeys that shrink as they rise, each wrapped in a wide roof whose eaves sweep up at the corners, on a stone podium with steps, square or eight-sided in plan. Purely architectural, no statues or symbols; a plain finial on top. 3 to 7 tiers, about 6 m wide at the base; windows and corner lanterns glow at night.
- Size
- 9.0 × 20.8 × 10.1 m
- Triangles
- 3,312
Tune it
4 knobs: Tiers, Roof, Walls, Plan.
Specs
- Size
- 9.0 × 20.8 × 10.1 m width × height × depth
- Triangles
- 3,312 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 2 lantern, window
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/pagoda-tower.mjs';
const pagodaTower = createAsset();
scene.add(pagodaTower); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/pagoda-tower.mjs';
export function PagodaTower() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import pagoda-tower.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://pagoda-tower.glb").instantiate())// Import pagoda-tower.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "pagoda-tower", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
tiers | range | 3 to 7, step 1 | 5 | Number of storeys, each with its own roof. 3 is a garden pagoda about 11 m tall, 7 a landmark tower over 20 m. |
roof | choice | grey tile green glaze verdigris black tile | grey tile | Roof finish: grey tile, green glaze (glazed green tiles), verdigris (weathered copper) or black tile. |
wall | choice | white red wood | white | white (plaster walls between red posts), red (red lacquered walls, dark posts) or wood (natural timber walls, dark posts). |
plan | choice | square octagonal | square | square (four-sided, common in Japan and Korea) or octagonal (eight-sided, common in China). |
Presets: garden pagoda {"tiers":3,"roof":"black tile","wall":"wood","plan":"square"} · river tower {"tiers":7,"roof":"green glaze","wall":"red","plan":"octagonal"} · copper tower {"tiers":5,"roof":"verdigris","wall":"white"}
Files
| File | What |
|---|---|
| pagoda-tower.glb | GLB, default look · 482 KB |
| pagoda-tower.mjs | ES module, every knob live |
| pagoda-tower.obj | OBJ, static, no colour |
| pagoda-tower-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.