Witch Broom Rack
A free-standing wooden rack, 1.7 m wide and 1.8 m tall: twig brooms with straw bristles stand in a ring-holder on the left, two shelves of corked potion bottles and jars fill the right, herb bundles hang from the top rail and a pointed witch hat sits on the end post. The potions glow in their colours at night.
- Size
- 1.9 × 2.3 × 0.67 m
- Triangles
- 1,398
- Kit
- Halloween
Tune it
5 knobs: Brooms, Bottles, Potions, Wood, Seed.
Specs
- Size
- 1.9 × 2.3 × 0.67 m width × height × depth
- Triangles
- 1,398 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 1 potion
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/witch-broom-rack.mjs';
const witchBroomRack = createAsset();
scene.add(witchBroomRack); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/witch-broom-rack.mjs';
export function WitchBroomRack() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import witch-broom-rack.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://witch-broom-rack.glb").instantiate())// Import witch-broom-rack.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "witch-broom-rack", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
brooms | range | 1 to 4, step 1 | 3 | How many brooms stand in the holder, 1 to 4. Each has its own crooked handle and bristle shape from the seed. |
bottles | range | 0 to 8, step 1 | 6 | How many potion bottles and jars stand on the shelves, 0 to 8: round flasks, tall bottles and square jars. |
potions | choice | witchy poison frost blood | witchy | Potion colours (they glow at night): witchy (green, purple, orange, pink), poison (greens), frost (icy blues), blood (reds). |
wood | choice | oak dark grey | oak | Rack timber: oak (warm brown), dark (stained near-black), grey (weathered). |
seed | range | 1 to 60, step 1 | 5 | Changes how the brooms lean and twist, which bottle shape goes where and how the herbs hang. |
Presets: apothecary corner {"brooms":1,"bottles":8,"potions":"witchy","wood":"dark"} · poison shelf {"potions":"poison","bottles":7,"wood":"grey"} · broom closet {"brooms":4,"bottles":2,"wood":"oak"}
Files
| File | What |
|---|---|
| witch-broom-rack.glb | GLB, default look · 205 KB |
| witch-broom-rack.mjs | ES module, every knob live |
| witch-broom-rack.obj | OBJ, static, no colour |
| witch-broom-rack-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.