Gaitkit Open the lab
Barbarian, A heavy-set 1.8 m barbarian, bare-armed under a shaggy fur mantle, with a fur kilt, fur-topped boots, a leather harness and a huge double-bitted great axe held upright in the right hand. Fur colour, hair, war paint and art style are knobs; the axe sits in grip_R.
Character · Walks on 2 legs

Barbarian

A heavy-set 1.8 m barbarian, bare-armed under a shaggy fur mantle, with a fur kilt, fur-topped boots, a leather harness and a huge double-bitted great axe held upright in the right hand. Fur colour, hair, war paint and art style are knobs; the axe sits in grip_R.

Size
1.0 × 2.1 × 1.4 m
Triangles
2,534
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Fur, Hair, War paint.

Specs

Size
1.0 × 2.1 × 1.4 m
width × height × depth
Triangles
2,534
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
45 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.127 m/s
at playback speed 1
Moving parts
5
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/barbarian.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const barbarian = createAsset();
scene.add(barbarian);                      // rests on y = 0, front faces +Z
const gait = walker(barbarian, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  barbarian.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicerealistic stylized chibi blockystylizedArt style of the whole figure: realistic (about 7 heads tall), stylized (5.5 heads, chunky game look), chibi (big head, 1.1 m) or blocky (voxel boxes).
furchoicewolf bear snow foxwolfThe pelt on the shoulders, kilt and boots: wolf grey, bear brown, snow white or fox red.
hairchoicelong mohawk ponytail nonelongHair style: long to the shoulders, a mohawk, a warrior ponytail, or shaved bald. Always with a full beard.
painttoggleon / offtrueBlue war-paint stripes on both cheeks and on the upper arms.

Presets: north raider {"fur":"snow","hair":"ponytail","style":"realistic"} · bear berserker {"fur":"bear","hair":"mohawk"} · bald chieftain {"fur":"fox","hair":"none","paint":false}

Files

FileWhat
barbarian.glbGLB, default look · 289 KB
barbarian.mjsES module, every knob live
barbarian.objOBJ, static, no colour
barbarian-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.