Elf Archer
A tall, slender elf archer (about 1.95 m) with pointed ears and long hair, walking with a recurved bow held upright in the left hand and a quiver of fletched arrows slung over the right shoulder; leather jerkin, bracer and a short tunic. Presentation, outfit colours, hair and the quiver are knobs and style redraws the figure in four art styles; the bow sits in grip_L.
- Size
- 0.83 × 1.9 × 1.0 m
- Triangles
- 2,294
Tune it
5 knobs: Style, Presentation, Outfit, Hair, Quiver.
Specs
- Size
- 0.83 × 1.9 × 1.0 m width × height × depth
- Triangles
- 2,294 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 52 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.296 m/s at playback speed 1
- Moving parts
- 5 upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/elf-archer.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const elfArcher = createAsset();
scene.add(elfArcher); // rests on y = 0, front faces +Z
const gait = walker(elfArcher, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
elfArcher.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/elf-archer.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function ElfArcher({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import elf-archer.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $ElfArcher/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.296 # Walk clip covers 1.296 m/s at 1x// Import elf-archer.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.296 // Walk clip covers 1.296 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "elf-archer", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | realistic stylized chibi blocky | stylized | Art style of the whole figure: realistic (about 7 heads tall), stylized (5.5 heads, chunky game look), chibi (big head, 1.1 m) or blocky (voxel boxes). |
presentation | choice | feminine masculine neutral | feminine | Body shape and hair: feminine (narrower waist, long hair), masculine (broader shoulders, hair in a ponytail) or neutral. |
outfit | choice | forest autumn moonlight | forest | Clothing and bow colours: forest (green tunic, brown leather), autumn (ochre tunic, dark leather) or moonlight (blue-grey tunic, dark leather, a pale bow). |
hair | choice | gold silver auburn raven | gold | Hair colour: gold, silver, auburn or raven black. |
quiver | toggle | on / off | true | A leather quiver with five fletched arrows on the back. |
Presets: moon elf {"outfit":"moonlight","hair":"silver"} · woodland scout {"outfit":"forest","hair":"auburn","presentation":"masculine","style":"realistic"} · autumn hunter {"outfit":"autumn","hair":"raven","presentation":"neutral"}
Files
| File | What |
|---|---|
| elf-archer.glb | GLB, default look · 261 KB |
| elf-archer.mjs | ES module, every knob live |
| elf-archer.obj | OBJ, static, no colour |
| elf-archer-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.