Monarch
A 1.75 m monarch in a floor-length robe with a gold-trimmed collar, a white spotted fur mantle and a long royal cape, wearing a jewelled gold crown and walking with a gold sceptre held upright in the right hand. Presentation (king, queen or neutral ruler), robe colour, cape and art style are knobs; the sceptre sits in grip_R.
- Size
- 1.1 × 1.8 × 1.2 m
- Triangles
- 2,854
Tune it
4 knobs: Style, Presentation, Robe, Cape.
Specs
- Size
- 1.1 × 1.8 × 1.2 m width × height × depth
- Triangles
- 2,854 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 44 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.095 m/s at playback speed 1
- Moving parts
- 5 upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/monarch.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const monarch = createAsset();
scene.add(monarch); // rests on y = 0, front faces +Z
const gait = walker(monarch, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
monarch.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/monarch.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Monarch({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import monarch.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Monarch/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.095 # Walk clip covers 1.095 m/s at 1x// Import monarch.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.095 // Walk clip covers 1.095 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "monarch", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | realistic stylized chibi blocky | stylized | Art style of the whole figure: realistic (about 7 heads tall), stylized (5.5 heads, chunky game look), chibi (big head, 1.1 m) or blocky (voxel boxes). |
presentation | choice | masculine feminine neutral | masculine | King, queen or neutral ruler: masculine (broad shoulders, short hair and a full beard), feminine (narrow waist, long hair) or neutral (hair in a bun, clean-shaven). |
robe | choice | purple crimson emerald midnight | purple | Robe and cape colours with matching trim and gems: purple (gold trim, ruby), crimson (gold, sapphire), emerald (pale gold, ruby) or midnight (silver trim, pale blue gem). |
cape | toggle | on / off | true | A long royal cape from the shoulders to the ground with a white fur lining at the hem. |
Presets: old king {"presentation":"masculine","robe":"crimson","style":"realistic"} · young queen {"presentation":"feminine","robe":"midnight"} · tiny ruler {"presentation":"neutral","robe":"emerald","style":"chibi"}
Files
| File | What |
|---|---|
| monarch.glb | GLB, default look · 337 KB |
| monarch.mjs | ES module, every knob live |
| monarch.obj | OBJ, static, no colour |
| monarch-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.