Gaitkit Open the lab
Monarch, A 1.75 m monarch in a floor-length robe with a gold-trimmed collar, a white spotted fur mantle and a long royal cape, wearing a jewelled gold crown and walking with a gold sceptre held upright in the right hand. Presentation (king, queen or neutral ruler), robe colour, cape and art style are knobs; the sceptre sits in grip_R.
Character · Walks on 2 legs

Monarch

A 1.75 m monarch in a floor-length robe with a gold-trimmed collar, a white spotted fur mantle and a long royal cape, wearing a jewelled gold crown and walking with a gold sceptre held upright in the right hand. Presentation (king, queen or neutral ruler), robe colour, cape and art style are knobs; the sceptre sits in grip_R.

Size
1.1 × 1.8 × 1.2 m
Triangles
2,854
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Presentation, Robe, Cape.

Specs

Size
1.1 × 1.8 × 1.2 m
width × height × depth
Triangles
2,854
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
5
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/monarch.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const monarch = createAsset();
scene.add(monarch);                      // rests on y = 0, front faces +Z
const gait = walker(monarch, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  monarch.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicerealistic stylized chibi blockystylizedArt style of the whole figure: realistic (about 7 heads tall), stylized (5.5 heads, chunky game look), chibi (big head, 1.1 m) or blocky (voxel boxes).
presentationchoicemasculine feminine neutralmasculineKing, queen or neutral ruler: masculine (broad shoulders, short hair and a full beard), feminine (narrow waist, long hair) or neutral (hair in a bun, clean-shaven).
robechoicepurple crimson emerald midnightpurpleRobe and cape colours with matching trim and gems: purple (gold trim, ruby), crimson (gold, sapphire), emerald (pale gold, ruby) or midnight (silver trim, pale blue gem).
capetoggleon / offtrueA long royal cape from the shoulders to the ground with a white fur lining at the hem.

Presets: old king {"presentation":"masculine","robe":"crimson","style":"realistic"} · young queen {"presentation":"feminine","robe":"midnight"} · tiny ruler {"presentation":"neutral","robe":"emerald","style":"chibi"}

Files

FileWhat
monarch.glbGLB, default look · 337 KB
monarch.mjsES module, every knob live
monarch.objOBJ, static, no colour
monarch-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.