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Nature · Still
Coral Cluster
A rock on the seabed crowded with coral: branching staghorn, round brain coral, flat sea fans and tube sponges, alone or mixed. Branch tips and tube rims glow softly at night. Default is 1.2 m across.
- Size
- 1.5 × 0.80 × 1.3 m
- Triangles
- 2,270
- Kit
- Underwater
Tune it
4 knobs: Coral type, Palette, Size, Seed.
Specs
- Size
- 1.5 × 0.80 × 1.3 m width × height × depth
- Triangles
- 2,270 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/coral-cluster.mjs';
const coralCluster = createAsset();
scene.add(coralCluster); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/coral-cluster.mjs';
export function CoralCluster() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import coral-cluster.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://coral-cluster.glb").instantiate())// Import coral-cluster.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "coral-cluster", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
type | choice | mix branching brain fan tube | mix | mix (a varied reef patch), branching (antler-like staghorn), brain (round grooved domes), fan (flat lacy sea fans) or tube (clusters of hollow tube sponges). |
palette | choice | reef pastel deep bleached | reef | Colour scheme: reef (warm tropical pinks, oranges, purple and yellow), pastel (soft candy tones), deep (blues and violets of deeper water) or bleached (bone white, a dying reef). |
size | range | 0.5 to 2.5, step 0.1 | 1.2 | Width of the rock and its coral in metres. Bigger clusters also carry more corals. |
seed | range | 1 to 50, step 1 | 5 | Changes the rock shape and where each coral grows. Scatter with different seeds so no two clusters match. |
Presets: tropical reef {"type":"mix","palette":"reef","size":1.6} · twilight fans {"type":"fan","palette":"deep","seed":12} · bleached reef {"type":"mix","palette":"bleached","seed":21}
Files
| File | What |
|---|---|
| coral-cluster.glb | GLB, default look · 393 KB |
| coral-cluster.mjs | ES module, every knob live |
| coral-cluster.obj | OBJ, static, no colour |
| coral-cluster-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.