Shipwreck
The broken wooden hull of a sailing ship lying on its side half-buried in sand: holes in the planking show the ribs and deck beams, the snapped masts lean back and a topmast lies on the sand, barnacles crust the hull. The bow points +X and the upturned hull side faces +Z. Default is 12 m long.
- Size
- 16.0 × 4.2 × 9.8 m
- Triangles
- 1,736
- Kit
- Underwater
Tune it
4 knobs: Damage, Wood tone, Size, Seed.
Specs
- Size
- 16.0 × 4.2 × 9.8 m width × height × depth
- Triangles
- 1,736 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/shipwreck.mjs';
const shipwreck = createAsset();
scene.add(shipwreck); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/shipwreck.mjs';
export function Shipwreck() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import shipwreck.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://shipwreck.glb").instantiate())// Import shipwreck.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "shipwreck", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
damage | range | 0 to 1, step 0.05 | 0.55 | How broken the hull is. 0 is a fresh wreck with only the masts snapped; 0.5 has holes through the planking; 1 is a bare skeleton of ribs with most planks gone. |
wood | choice | weathered dark mossy bleached | weathered | weathered (grey-brown), dark (tarred oak), mossy (green with algae) or bleached (sun and salt pale). |
size | range | 8 to 20, step 0.5 | 12 | Length of the hull in metres. 8 is a small trading sloop, 20 a big galleon-sized wreck. |
seed | range | 1 to 50, step 1 | 4 | Changes where the holes are, which planks and beams are gone and where barnacles grow. |
Presets: fresh wreck {"damage":0.15,"wood":"dark"} · ghost skeleton {"damage":1,"wood":"bleached","size":16} · mossy hulk {"damage":0.45,"wood":"mossy","seed":17}
Files
| File | What |
|---|---|
| shipwreck.glb | GLB, default look · 246 KB |
| shipwreck.mjs | ES module, every knob live |
| shipwreck.obj | OBJ, static, no colour |
| shipwreck-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.