Gaitkit Open the lab
Kelp Forest, A patch of tall kelp strands rising from rocks on the sandy seabed, each with leafy blades and round gas floats. Every strand is a rotate part (kelp_0, kelp_1, ...) pivoting at its holdfast, so the forest sways on stage. Default strands are about 4 m tall.
Nature · 7 moving parts

Kelp Forest

A patch of tall kelp strands rising from rocks on the sandy seabed, each with leafy blades and round gas floats. Every strand is a rotate part (kelp_0, kelp_1, ...) pivoting at its holdfast, so the forest sways on stage. Default strands are about 4 m tall.

Size
2.2 × 4.7 × 2.2 m
Triangles
2,164
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

4 knobs: Height, Density, Colour, Seed.

Specs

Size
2.2 × 4.7 × 2.2 m
width × height × depth
Triangles
2,164
of 6,000
Draw calls
1
one vertex-colour material
Moving parts
7
kelp_0 · rotate, kelp_1 · rotate, kelp_2 · rotate, kelp_3 · rotate, kelp_4 · rotate, kelp_5 · rotate, kelp_6 · rotate
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/kelp-forest.mjs';

const kelpForest = createAsset();
scene.add(kelpForest);                      // rests on y = 0, front faces +Z

// 'kelp_0' pivots on its hinge: -8° to 8° around x
kelpForest.getObjectByName('kelp_0').rotation.x = THREE.MathUtils.degToRad(-8);

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
heightrange1.5 to 8, step 0.54Height of the tallest strands in metres. 1.5 is a low seaweed bed, 8 a towering kelp forest; strands vary around it.
densityrange3 to 12, step 17Number of kelp strands, 3 (a sparse clump) to 12 (a thick stand). The patch widens to fit them.
colourchoicegolden olive green redgoldengolden (giant brown kelp), olive (cold-water kelp), green (bright sea lettuce look) or red (red seaweed).
seedrange1 to 50, step 13Changes where each strand grows, how it curves and how its blades hang. Same seed always builds the same patch.

Presets: giant kelp {"height":7.5,"density":9,"colour":"golden"} · seaweed bed {"height":1.8,"density":12,"colour":"green"} · red algae {"colour":"red","height":3,"density":5,"seed":17}

Files

FileWhat
kelp-forest.glbGLB, default look · 459 KB
kelp-forest.mjsES module, every knob live
kelp-forest.objOBJ, static, no colour
kelp-forest-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.