Crop Field
A tilled plot of crop rows on a grass rim: wheat, corn, pumpkin, cabbage, carrot or sunflower. The growth knob runs from fresh seedlings (0) to ripe harvest (1) and really reshapes every plant: stalks rise, ears and cobs form, pumpkins swell and turn orange, sunflowers open. Rows run along Z; width depends on crop spacing.
- Size
- 3.0 × 1.4 × 4.5 m
- Triangles
- 3,236
- Kit
- Farm
Tune it
5 knobs: Crop, Growth, Rows, Plot length, Seed.
Specs
- Size
- 3.0 × 1.4 × 4.5 m width × height × depth
- Triangles
- 3,236 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/crop-field.mjs';
const cropField = createAsset();
scene.add(cropField); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/crop-field.mjs';
export function CropField() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import crop-field.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://crop-field.glb").instantiate())// Import crop-field.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "crop-field", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
crop | choice | wheat corn pumpkin cabbage carrot sunflower | wheat | What grows: wheat (golden grain), corn (tall maize with cobs), pumpkin (sprawling vines and pumpkins), cabbage (round heads), carrot (feathery tops, orange shoulders at harvest), sunflower (tall stalks with yellow heads facing +Z). |
growth | range | 0 to 1, step 0.05 | 0.9 | Growth stage. 0 freshly sprouted seedlings, 0.5 green and half grown, 1 ripe and ready to harvest (golden wheat, orange pumpkins, open sunflowers). Animate it for a growing farm. |
rows | range | 2 to 10, step 1 | 5 | Number of crop rows across X. Plot width is rows × crop row spacing (0.42 m carrot up to 1.2 m pumpkin). |
length | range | 2 to 10, step 0.5 | 4 | Row length in metres along Z. Very large plots space plants a little wider to stay inside the triangle budget. |
seed | range | 1 to 50, step 1 | 7 | Varies plant heights, lean, spacing and the odd gap. Same seed always builds the same field. |
Presets: golden wheat {"crop":"wheat","growth":1,"rows":7,"length":5} · pumpkin patch {"crop":"pumpkin","growth":1,"rows":4,"length":5} · sunflower rows {"crop":"sunflower","growth":1,"rows":5,"length":4.5}
Files
| File | What |
|---|---|
| crop-field.glb | GLB, default look · 393 KB |
| crop-field.mjs | ES module, every knob live |
| crop-field.obj | OBJ, static, no colour |
| crop-field-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.