Hay Bales
A stack or a field scatter of hay bales: round bales (1.5 m across, 1.2 m wide) or square bales (small 0.9 m twine-tied bales, or big 1.4 m blocks when wrapped). Wrap them in white, black or green silage plastic, or leave the straw showing. Seeded so every pile differs.
- Size
- 1.4 × 4.1 × 4.5 m
- Triangles
- 1,440
- Kit
- Farm
Tune it
5 knobs: Shape, Count, Wrap, Layout, Seed.
Specs
- Size
- 1.4 × 4.1 × 4.5 m width × height × depth
- Triangles
- 1,440 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/hay-bales.mjs';
const hayBales = createAsset();
scene.add(hayBales); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/hay-bales.mjs';
export function HayBales() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import hay-bales.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://hay-bales.glb").instantiate())// Import hay-bales.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "hay-bales", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
shape | choice | round square | round | round (big rolled bales lying on their side) or square (small rectangular twine-tied bales, or large blocks when wrapped). |
count | range | 1 to 12, step 1 | 6 | How many bales. A stack builds a pyramid from the bottom row up; a scatter spreads them over a field patch. |
wrap | choice | none white black green | none | none (bare golden straw with twine), white, black or green (silage bales sealed in plastic). |
layout | choice | stack scatter | stack | stack (tidy pyramid ready for the barn) or scatter (dropped across a field by the baler, random turns, the odd round bale stood on end). |
seed | range | 1 to 50, step 1 | 9 | Varies the straw shading, small turns in the stack and where scattered bales land. Same seed always builds the same pile. |
Presets: harvest stack {"shape":"square","count":12,"layout":"stack"} · silage field {"shape":"round","wrap":"white","layout":"scatter","count":8,"seed":4} · black wrapped {"shape":"round","wrap":"black","count":3}
Files
| File | What |
|---|---|
| hay-bales.glb | GLB, default look · 208 KB |
| hay-bales.mjs | ES module, every knob live |
| hay-bales.obj | OBJ, static, no colour |
| hay-bales-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.