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Factory, A 7 m tall industrial hall, 11 to 27.5 m wide (2 to 5 bays of 5.5 m) and 15 m deep, in brick, precast concrete or painted metal cladding: a sawtooth north-light roof with glazed faces, a low gable with a glazed ridge monitor, or a flat roof behind a parapet; tall steel-grid windows with arched or flat heads between pilasters, a roll-up loading door that slides up into its header (part door), a side door with a canopy, gooseneck lamps, a blank sign panel and an optional free-standing brick smokestack. Turbine vents on the roof spin (vent_i, tick + loop); glazing and lamps glow at night; wear adds soot, streaks and broken panes.
Building · 3 moving parts

Factory

A 7 m tall industrial hall, 11 to 27.5 m wide (2 to 5 bays of 5.5 m) and 15 m deep, in brick, precast concrete or painted metal cladding: a sawtooth north-light roof with glazed faces, a low gable with a glazed ridge monitor, or a flat roof behind a parapet; tall steel-grid windows with arched or flat heads between pilasters, a roll-up loading door that slides up into its header (part door), a side door with a canopy, gooseneck lamps, a blank sign panel and an optional free-standing brick smokestack. Turbine vents on the roof spin (vent_i, tick + loop); glazing and lamps glow at night; wear adds soot, streaks and broken panes.

Size
18.0 × 16.7 × 19.9 m
Triangles
4,372
Open in the lab

ProPro download.

Also as , a .zip with the .obj and its .mtl.

Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Bays, Walls, Roof, Wear, Smokestack.

Specs

Size
18.0 × 16.7 × 19.9 m
width × height × depth
Triangles
4,372
of 6,000
Draw calls
1
one vertex-colour material
Loop clip
6.283 m
of travel per cycle
Moving parts
3
door · slide, vent_0 · spin, vent_1 · spin
Knobs
5
3 presets
Night lights
2
window, lamp

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/factory.mjs';

const factory = createAsset();
scene.add(factory);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
baysrange2 to 5, step 13Width in 5.5 m bays, 2 to 5 (11 to 27.5 m). Each bay gets a tall window between pilasters; the loading door takes the middle bay.
wallschoicebrick concrete metalbrickbrick (red brick courses, stone dressings, arched window heads, green steel), concrete (precast panels, flat heads, orange door), metal (blue ribbed cladding, yellow door).
roofchoicesawtooth gable flatsawtoothsawtooth (three north-light teeth with glazed faces toward the front), gable (low pitch with a glazed ridge monitor), flat (parapet with skylights).
wearrange0 to 1, step 0.050.35Age and grime: 0 is freshly built; higher adds soot, rust and rain streaks under the sills and, above 0.5, broken panes.
chimneytoggleon / offtrueA free-standing 17 m round brick smokestack with banded rings and a sooty crown behind the left corner.

Presets: old brick mill {"walls":"brick","roof":"sawtooth","bays":4,"wear":0.7} · concrete works {"walls":"concrete","roof":"gable","chimney":false,"wear":0.2} · tin shed plant {"walls":"metal","roof":"flat","bays":2,"chimney":false,"wear":0.5}

Files

FileWhat
factory.glb ProGLB, default look · 617 KB
factory.mjs ProES module, every knob live
factory.obj ProOBJ, static; colours in the .mtl
factory.mtlOBJ colours; keep it next to the .obj
factory-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.