Police Station
A generic one- to three-storey town police station, 16 m wide and 11 m deep on a raised plinth (no insignia, flags or text): brick, stone, concrete or blue-grey panel walls with stone string courses, framed windows recessed behind proud surrounds, a projecting entrance bay with a blank sign panel, a flat canopy on two columns with a blue fascia, steps, blue lamps on posts and double glazed front doors that swing open (door_L, door_R). A flat roof with a parapet, or a hipped slate roof with a cupola, carries a mast with a red-and-blue light bar that turns (lightbar, tick + loop). Optional single-storey garage wing with a roll-up door (garage_door) and a low front wall with railings. Windows glow, lamps shine blue and the beacons flash red and blue at night.
- Size
- 23.8 × 12.5 × 15.5 m
- Triangles
- 4,382
Tune it
5 knobs: Floors, Walls, Roof, Garage wing, Front wall.
Specs
- Size
- 23.8 × 12.5 × 15.5 m width × height × depth
- Triangles
- 4,382 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 6.283 m of travel per cycle
- Moving parts
- 4 door_L · rotate, door_R · rotate, lightbar · spin, garage_door · slide
- Knobs
- 5 3 presets
- Night lights
- 3 window, lamp, beacon
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/police-station.mjs';
const policeStation = createAsset();
scene.add(policeStation); // rests on y = 0, front faces +Z
// 'door_L' pivots on its hinge: -100° to 0° around y
policeStation.getObjectByName('door_L').rotation.y = THREE.MathUtils.degToRad(-100);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/police-station.mjs';
export function PoliceStation() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import police-station.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$PoliceStation/door_L.rotation_degrees.y = -100// Import police-station.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("door_L").localEulerAngles = new Vector3(/* y: */ -100, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "police-station", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
floors | range | 1 to 3, step 1 | 2 | Storeys above the raised plinth, 1 to 3 (3.4 m each). The entrance bay always rises above the roof line. |
walls | choice | brick stone concrete modern | brick | brick (red brick with pale stone dressings), stone (ashlar courses), concrete (precast panels, dark frames), modern (blue-grey composite panels with white trims). |
roof | choice | flat hip | flat | flat (parapet, roof units, the light bar on a mast) or hip (slate hipped roof with a cupola carrying the light bar). |
wing | toggle | on / off | true | A single-storey vehicle garage wing on the right with a roll-up door (garage_door) and its own beacon. |
fence | toggle | on / off | false | A low front wall with iron railings and gate piers either side of the entrance path. |
Presets: old town precinct {"walls":"stone","roof":"hip","floors":2,"fence":true} · village police post {"walls":"brick","floors":1,"wing":false} · city headquarters {"walls":"modern","floors":3,"roof":"flat"}
Files
| File | What |
|---|---|
| police-station.glb Pro | GLB, default look · 549 KB |
| police-station.mjs Pro | ES module, every knob live |
| police-station.obj Pro | OBJ, static; colours in the .mtl |
| police-station.mtl | OBJ colours; keep it next to the .obj |
| police-station-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.