Gaitkit Open the lab
Hover Car, A low-flying cyberpunk hover car about 4.7 m long: a wedge body with a smoked glass canopy and four ducted lift fans on outrigger pods at the corners (3.1 m across the pods), as a sleek coupe, a taller sky cab with a lit roof pod or a boxy cargo van. Flies by distance about 1.2 m above the street: the turbine fans spin and the body bobs gently; underglow, a flank stripe, the head and tail light bars glow at night.
Vehicle · Flies

Hover Car

A low-flying cyberpunk hover car about 4.7 m long: a wedge body with a smoked glass canopy and four ducted lift fans on outrigger pods at the corners (3.1 m across the pods), as a sleek coupe, a taller sky cab with a lit roof pod or a boxy cargo van. Flies by distance about 1.2 m above the street: the turbine fans spin and the body bobs gently; underglow, a flank stripe, the head and tail light bars glow at night.

Size
3.5 × 1.2 × 4.7 m
Triangles
1,642
Open in the lab Loop clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Paint, Glow, Spoiler.

Specs

Size
3.5 × 1.2 × 4.7 m
width × height × depth
Triangles
1,642
of 6,000
Draw calls
1
one vertex-colour material
Loop clip
2.4 m
of travel per cycle
Altitude
1.2 m
above the ground
Moving parts
5
body · slide, fan_0 · spin, fan_1 · spin, fan_2 · spin, fan_3 · spin
Knobs
4
3 presets
Night lights
5
underglow, headlight, taillight, roofpod, cabin

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/hover-car.mjs';

const hoverCar = createAsset();
scene.add(hoverCar);                      // rests on y = 0, front faces +Z

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  hoverCar.position.set(0, groundY + hoverCar.userData.altitude, dist);
  hoverCar.userData.tick(dist);            // wings beat with the distance
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicecoupe cab vancoupecoupe (low two-seat wedge with a fastback canopy), cab (taller four-seat sky taxi with a lit roof pod), van (boxy cargo hauler with a short cab and a high load box).
schemechoicemidnight chrome cab crimson patrolmidnightBody paint: midnight (black with a dark grey belly), chrome (polished silver), cab (taxi yellow over black), crimson (deep red), patrol (white over navy).
glowchoicecyan magenta lime amber redcyanColour of the underglow, turbine rims and flank stripe: cyan, magenta, lime, amber or red.
spoilertoggleon / offtrueA rear wing on two struts. Off gives a clean tail.

Presets: night runner {"style":"coupe","scheme":"midnight","glow":"magenta","spoiler":true} · sky cab {"style":"cab","scheme":"cab","glow":"amber","spoiler":false} · cargo hauler {"style":"van","scheme":"chrome","glow":"lime","spoiler":false}

Files

FileWhat
hover-car.glbGLB, default look · 228 KB
hover-car.mjsES module, every knob live
hover-car.objOBJ, static, no colour
hover-car-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.