Gaitkit Open the lab
Imp, A small mischievous imp about 0.9 m tall that struts along flapping little bat wings, carrying a three-pronged fork upright: red skin, curved horns, huge pointed ears, a sly goatee, yellow glowing eyes, a loincloth and a long whip tail with an arrowhead tip. Skin, weapon (fork, torch or none), wings, size and art style are knobs; the weapon sits in grip_R and the eyes and torch flame glow at night.
Character · Walks on 2 legs

Imp

A small mischievous imp about 0.9 m tall that struts along flapping little bat wings, carrying a three-pronged fork upright: red skin, curved horns, huge pointed ears, a sly goatee, yellow glowing eyes, a loincloth and a long whip tail with an arrowhead tip. Skin, weapon (fork, torch or none), wings, size and art style are knobs; the weapon sits in grip_R and the eyes and torch flame glow at night.

Size
0.71 × 1.2 × 1.1 m
Triangles
2,066
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Style, Skin, Weapon, Wings, Size.

Specs

Size
0.71 × 1.2 × 1.1 m
width × height × depth
Triangles
2,066
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
20 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.504 m/s
at playback speed 1
Moving parts
8
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate, tail · rotate, wing_L · rotate, wing_R · rotate
Knobs
5
3 presets
Night lights
2
eye, flame

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/imp.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const imp = createAsset();
scene.add(imp);                      // rests on y = 0, front faces +Z
const gait = walker(imp, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  imp.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (chunky game look), realistic (wiry adult proportions), chibi (huge head, about 0.7 m) or blocky (voxel boxes).
skinchoicered purple charcoal orangeredSkin colour: red, purple, charcoal or orange.
weaponchoicefork torch noneforkWhat the right hand holds upright: a three-pronged fork, a burning torch, or nothing.
wingstoggleon / offtrueSmall leathery bat wings on the back that flap while it walks.
sizerange0.7 to 1.4, step 0.051Overall height factor: 1 is about 0.9 m, 1.4 a 1.25 m imp captain.

Presets: fire imp {"skin":"orange","weapon":"torch"} · shadow imp {"skin":"charcoal","weapon":"fork","size":1.2} · chibi imp {"style":"chibi","skin":"purple","weapon":"none"}

Files

FileWhat
imp.glbGLB, default look · 228 KB
imp.mjsES module, every knob live
imp.objOBJ, static, no colour
imp-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.