Imp
A small mischievous imp about 0.9 m tall that struts along flapping little bat wings, carrying a three-pronged fork upright: red skin, curved horns, huge pointed ears, a sly goatee, yellow glowing eyes, a loincloth and a long whip tail with an arrowhead tip. Skin, weapon (fork, torch or none), wings, size and art style are knobs; the weapon sits in grip_R and the eyes and torch flame glow at night.
- Size
- 0.71 × 1.2 × 1.1 m
- Triangles
- 2,066
Tune it
5 knobs: Style, Skin, Weapon, Wings, Size.
Specs
- Size
- 0.71 × 1.2 × 1.1 m width × height × depth
- Triangles
- 2,066 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 20 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.504 m/s at playback speed 1
- Moving parts
- 8 upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate, tail · rotate, wing_L · rotate, wing_R · rotate
- Knobs
- 5 3 presets
- Night lights
- 2 eye, flame
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/imp.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const imp = createAsset();
scene.add(imp); // rests on y = 0, front faces +Z
const gait = walker(imp, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
imp.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/imp.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Imp({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import imp.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Imp/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.504 # Walk clip covers 0.504 m/s at 1x// Import imp.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.504 // Walk clip covers 0.504 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "imp", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (chunky game look), realistic (wiry adult proportions), chibi (huge head, about 0.7 m) or blocky (voxel boxes). |
skin | choice | red purple charcoal orange | red | Skin colour: red, purple, charcoal or orange. |
weapon | choice | fork torch none | fork | What the right hand holds upright: a three-pronged fork, a burning torch, or nothing. |
wings | toggle | on / off | true | Small leathery bat wings on the back that flap while it walks. |
size | range | 0.7 to 1.4, step 0.05 | 1 | Overall height factor: 1 is about 0.9 m, 1.4 a 1.25 m imp captain. |
Presets: fire imp {"skin":"orange","weapon":"torch"} · shadow imp {"skin":"charcoal","weapon":"fork","size":1.2} · chibi imp {"style":"chibi","skin":"purple","weapon":"none"}
Files
| File | What |
|---|---|
| imp.glb | GLB, default look · 228 KB |
| imp.mjs | ES module, every knob live |
| imp.obj | OBJ, static, no colour |
| imp-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.