Gaitkit Open the lab
Minotaur, A towering bull-headed minotaur about 2.4 m tall who strides on cloven hooves with a huge double-bladed axe held upright: broad muzzle with a brass nose ring, long curved horns, a shaggy forelock, glowing red eyes, a bare muscular chest with a leather band, a studded leather kilt and furry legs. Hide colour, weapon, nose ring, size and art style are knobs; the weapon sits in grip_R.
Character · Walks on 2 legs

Minotaur

A towering bull-headed minotaur about 2.4 m tall who strides on cloven hooves with a huge double-bladed axe held upright: broad muzzle with a brass nose ring, long curved horns, a shaggy forelock, glowing red eyes, a bare muscular chest with a leather band, a studded leather kilt and furry legs. Hide colour, weapon, nose ring, size and art style are knobs; the weapon sits in grip_R.

Size
1.4 × 2.6 × 1.9 m
Triangles
2,128
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Style, Hide, Weapon, Nose ring, Size.

Specs

Size
1.4 × 2.6 × 1.9 m
width × height × depth
Triangles
2,128
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
60 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.502 m/s
at playback speed 1
Moving parts
6
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate, tail · rotate
Knobs
5
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/minotaur.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const minotaur = createAsset();
scene.add(minotaur);                      // rests on y = 0, front faces +Z
const gait = walker(minotaur, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  minotaur.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (chunky game look), realistic (adult proportions), chibi (big head, about 1.3 m) or blocky (voxel boxes).
hidechoicebrown black white redbrownHide colour: brown, black, white or red-brown; the muzzle and legs follow it.
weaponchoicegreataxe maul nonegreataxeWhat the right hand holds upright: a double-bladed greataxe, a stone-headed maul, or nothing (both arms swing).
noseRingtoggleon / offtrueA heavy brass ring through the nose.
sizerange0.8 to 1.25, step 0.051Overall height factor: 1 is about 2.4 m, 1.25 a 3 m labyrinth boss.

Presets: labyrinth guardian {"hide":"black","weapon":"greataxe","size":1.2} · white bull {"hide":"white","weapon":"maul"} · chibi minotaur {"style":"chibi","hide":"red"}

Files

FileWhat
minotaur.glbGLB, default look · 237 KB
minotaur.mjsES module, every knob live
minotaur.objOBJ, static, no colour
minotaur-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.