Mummy
A shuffling mummy about 1.75 m tall wrapped head to toe in layered linen bandages with loose ends trailing, a dark slit across the face with glowing eyes, one stiff arm reaching forward and an optional broad gold-and-blue collar. Wrap colour, weapon (none, sickle sword or gem-topped staff), collar, build and art style are knobs; the eyes and the staff gem glow at night.
- Size
- 0.89 × 1.7 × 1.0 m
- Triangles
- 2,356
Tune it
5 knobs: Style, Wraps, Weapon, Gold collar, Build.
Specs
- Size
- 0.89 × 1.7 × 1.0 m width × height × depth
- Triangles
- 2,356 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 33 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.822 m/s at playback speed 1
- Moving parts
- 4 spine · rotate, chest · rotate, neck · rotate, upperarm_L · rotate
- Knobs
- 5 3 presets
- Night lights
- 2 eye, gem
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/mummy.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const mummy = createAsset();
scene.add(mummy); // rests on y = 0, front faces +Z
const gait = walker(mummy, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
mummy.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/mummy.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Mummy({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import mummy.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Mummy/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.822 # Walk clip covers 0.822 m/s at 1x// Import mummy.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.822 // Walk clip covers 0.822 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "mummy", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (chunky game look), realistic (adult proportions), chibi (big head, about 1.1 m) or blocky (voxel boxes). |
wraps | choice | linen aged dark | linen | Bandage colour: linen (pale cream), aged (yellowed tan) or dark (old, grimy brown). |
weapon | choice | none khopesh staff | none | What the right hand holds: nothing (it hangs stiffly), a bronze sickle-shaped sword held upright, or a tall staff topped with a glowing gem. |
collar | toggle | on / off | true | A broad collar of gold and blue bands over the shoulders, and gold cuffs. |
build | choice | slim average heavy | slim | Body type: slim (dried and gaunt), average or heavy. |
Presets: tomb king {"wraps":"aged","weapon":"staff","collar":true,"build":"average"} · tomb guard {"wraps":"dark","weapon":"khopesh","collar":false} · chibi mummy {"style":"chibi","collar":false}
Files
| File | What |
|---|---|
| mummy.glb | GLB, default look · 240 KB |
| mummy.mjs | ES module, every knob live |
| mummy.obj | OBJ, static, no colour |
| mummy-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.