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Level Ladder, A ladder for 2 m grid levels that climbs 1.5 to 6 m (3 m = one storey) and runs on 0.9 m past the top so a climber can step off, with stand-off brackets behind it to fix it to a wall: dungeon (rough poles with rope-lashed rungs), scifi (square steel rails, grip rungs, top beacons, an optional safety cage) or house (sawn rails, round rungs, hooks over the ledge). 0.5 m wide, rails at z = 0, brackets reaching 0.16 m back toward -Z: stand it 0.29 m in front of a wall centre line (0.16 m off a 0.25 m wall face).
Prop · Still

Level Ladder

A ladder for 2 m grid levels that climbs 1.5 to 6 m (3 m = one storey) and runs on 0.9 m past the top so a climber can step off, with stand-off brackets behind it to fix it to a wall: dungeon (rough poles with rope-lashed rungs), scifi (square steel rails, grip rungs, top beacons, an optional safety cage) or house (sawn rails, round rungs, hooks over the ledge). 0.5 m wide, rails at z = 0, brackets reaching 0.16 m back toward -Z: stand it 0.29 m in front of a wall centre line (0.16 m off a 0.25 m wall face).

Size
0.64 × 3.9 × 0.25 m
Triangles
696
Open in the lab

ProPro download.

Also as , a .zip with the .obj and its .mtl.

Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Style, Colourway, Height, Cage, Wear.

Specs

Size
0.64 × 3.9 × 0.25 m
width × height × depth
Triangles
696
of 6,000
Draw calls
1
one vertex-colour material
Knobs
5
3 presets
Night lights
1
light

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/level-ladder.mjs';

const levelLadder = createAsset();
scene.add(levelLadder);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicedungeon scifi housedungeonShared by every Modular Level Kit piece: dungeon (coursed stone blocks, iron and oak), scifi (bolted panels, trims and glowing light strips), house (plaster over wood or brick wainscot, timber trim). Use one value across a level.
colorwaychoiceclassic dark warmclassicPalette within the style, shared across the kit: classic (dungeon grey granite, scifi light grey with orange, house cream plaster and brown wood), dark (basalt, gunmetal with yellow, white plaster with black timber), warm (sandstone, beige retro with teal, ochre plaster with honey wood and brick).
heightrange1.5 to 6, step 1.53Height climbed in metres (the top rung is at this height; the rails run 0.9 m higher). 3 = one storey of the kit.
cagetoggleon / offfalseSafety hoops round the climber from 2.2 m up, tied by vertical straps: industrial (best with scifi), iron hoops in a dungeon shaft.
wearrange0 to 1, step 0.10.20 = new; higher darkens and stains the wood or metal and drops the odd rung (never the top or bottom one).

Presets: well shaft {"style":"dungeon","height":4.5,"wear":0.6} · maintenance shaft {"style":"scifi","height":6,"cage":true,"colorway":"dark"} · loft ladder {"style":"house","height":3,"colorway":"warm"}

Files

FileWhat
level-ladder.glb ProGLB, default look · 161 KB
level-ladder.mjs ProES module, every knob live
level-ladder.obj ProOBJ, static; colours in the .mtl
level-ladder.mtlOBJ colours; keep it next to the .obj
level-ladder-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.