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Level Stairs, A snap-together flight of stairs for 2 m grid levels: 2 m wide, climbing one full 3 m storey over two cells (4 m) or half a storey (1.5 m) over one cell, from the bottom step at the +Z edge to the top at the -Z edge, where it meets a floor tile at the next level. Styles shared with the Modular Level Kit: dungeon (solid stone steps with dressed treads between parapet walls), scifi (open plate steps with hazard nosings on stringers with light strips and rails) or house (wooden treads and painted risers on closed stringers, a panelled side, balusters and a handrail).
Building · Still

Level Stairs

A snap-together flight of stairs for 2 m grid levels: 2 m wide, climbing one full 3 m storey over two cells (4 m) or half a storey (1.5 m) over one cell, from the bottom step at the +Z edge to the top at the -Z edge, where it meets a floor tile at the next level. Styles shared with the Modular Level Kit: dungeon (solid stone steps with dressed treads between parapet walls), scifi (open plate steps with hazard nosings on stringers with light strips and rails) or house (wooden treads and painted risers on closed stringers, a panelled side, balusters and a handrail).

Size
2.2 × 4.1 × 4.1 m
Triangles
3,440
Open in the lab

ProPro download.

Also as , a .zip with the .obj and its .mtl.

Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Style, Colourway, Rise, Steps, Rails.

Specs

Size
2.2 × 4.1 × 4.1 m
width × height × depth
Triangles
3,440
of 6,000
Draw calls
1
one vertex-colour material
Knobs
5
3 presets
Night lights
1
light

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/level-stairs.mjs';

const levelStairs = createAsset();
scene.add(levelStairs);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicedungeon scifi housedungeonShared by every Modular Level Kit piece: dungeon (coursed stone blocks, iron and oak), scifi (bolted panels, trims and glowing light strips), house (plaster over wood or brick wainscot, timber trim). Use one value across a level.
colorwaychoiceclassic dark warmclassicPalette within the style, shared across the kit: classic (dungeon grey granite, scifi light grey with orange, house cream plaster and brown wood), dark (basalt, gunmetal with yellow, white plaster with black timber), warm (sandstone, beige retro with teal, ochre plaster with honey wood and brick).
risechoicefull halffullfull (3 m, one storey, over 4 m: two grid cells) or half (1.5 m over 2 m: one cell, for split levels and landings).
stepsrange10 to 18, step 114Steps per full storey (14 = about 21 cm risers); half stairs use half as many. More steps = shallower, smaller steps.
railstoggleon / offtrueSide walls or railings: stone parapets (dungeon), posts and rails with light strips (scifi), balusters and a handrail (house). Off leaves the sides open.

Presets: tower stair {"style":"dungeon","colorway":"dark"} · engineering steps {"style":"scifi","colorway":"dark","steps":16} · cottage landing {"style":"house","rise":"half","colorway":"warm"}

Files

FileWhat
level-stairs.glb ProGLB, default look · 480 KB
level-stairs.mjs ProES module, every knob live
level-stairs.obj ProOBJ, static; colours in the .mtl
level-stairs.mtlOBJ colours; keep it next to the .obj
level-stairs-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.