drag to orbit
Prop · Still
Scrap Pile
A heap of salvage on a mound of dirt: tyres, oil drums, sheet panels, pipes, girders, a fallen fridge and wheel rims, with an optional rag flag on a pole marking the claim. Size is the heap diameter in metres.
- Size
- 3.7 × 2.6 × 3.5 m
- Triangles
- 1,514
- Kit
- Wasteland
Tune it
4 knobs: Size, Rust, Rag flag, Seed.
Specs
- Size
- 3.7 × 2.6 × 3.5 m width × height × depth
- Triangles
- 1,514 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 2 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/scrap-pile.mjs';
const scrapPile = createAsset();
scene.add(scrapPile); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/scrap-pile.mjs';
export function ScrapPile() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import scrap-pile.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://scrap-pile.glb").instantiate())// Import scrap-pile.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "scrap-pile", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
size | range | 1.5 to 5, step 0.25 | 3 | Diameter of the heap in metres. 1.5 is a roadside pile, 5 a scrapyard mountain you can climb. |
rust | range | 0 to 1, step 0.05 | 0.6 | How rusted the metal is. 0 keeps the paint colours, 1 turns everything brown. |
flag | toggle | on / off | true | A pipe planted on top with a tattered cloth flag, the way scavengers mark a claimed heap. |
seed | range | 1 to 50, step 1 | 6 | Reshuffles what is in the heap and how it lies. Use different seeds for a scrapyard. |
Presets: scrapyard mountain {"size":5,"rust":0.75,"seed":14} · fresh salvage {"size":2,"rust":0.15,"flag":false}
Files
| File | What |
|---|---|
| scrap-pile.glb | GLB, default look · 198 KB |
| scrap-pile.mjs | ES module, every knob live |
| scrap-pile.obj | OBJ, static, no colour |
| scrap-pile-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.