Gaitkit Open the lab
Survivor Shelter, A makeshift shack of mismatched corrugated sheets on a scrap-timber frame, roofed with tin and a tied-down tarp weighed with tyres. A stovepipe pokes through the roof, the door is a hinged part (rotates on y), and a fire barrel by the door and the window glow warm at night.
Building · 1 moving part

Survivor Shelter

A makeshift shack of mismatched corrugated sheets on a scrap-timber frame, roofed with tin and a tied-down tarp weighed with tyres. A stovepipe pokes through the roof, the door is a hinged part (rotates on y), and a fire barrel by the door and the window glow warm at night.

Size
4.5 × 3.0 × 4.3 m
Triangles
2,426
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

4 knobs: Size, Tarp, Fire, Seed.

Specs

Size
4.5 × 3.0 × 4.3 m
width × height × depth
Triangles
2,426
of 6,000
Draw calls
1
one vertex-colour material
Moving parts
1
door · rotate
Knobs
4
3 presets
Night lights
2
fire, window

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/survivor-shelter.mjs';

const survivorShelter = createAsset();
scene.add(survivorShelter);                      // rests on y = 0, front faces +Z

// 'door' pivots on its hinge: -100° to 0° around y
survivorShelter.getObjectByName('door').rotation.y = THREE.MathUtils.degToRad(-100);

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
sizerange2.5 to 5, step 0.253.5Frontage in metres; depth is three quarters of it. 2.5 is a one-person hut, 5 a family shack.
tarpchoiceblue olive orange tanblueColour of the tarp lashed over the roof and hanging down one side: blue, olive (military), orange, tan (canvas).
firetoggleon / offtrueFire burning in an oil drum by the door, glowing through its holes after dark; the window glows from the stove either way.
seedrange1 to 50, step 13Reshuffles which sheet goes where, their colours, tilts and the clutter outside. Build a camp with different seeds.

Presets: army hut {"tarp":"olive","size":4,"seed":8} · one-person hovel {"size":2.5,"tarp":"orange","seed":21} · cold camp {"fire":false,"tarp":"tan","seed":12}

Files

FileWhat
survivor-shelter.glbGLB, default look · 310 KB
survivor-shelter.mjsES module, every knob live
survivor-shelter.objOBJ, static, no colour
survivor-shelter-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.