SUV
A boxy 4.7 m sport utility vehicle with high ground clearance, black arch flares and side steps. Wheels spin with distance driven; front doors (door_L, door_R) and the side-hinged rear door (rear_door) swing; lights glow at night.
- Size
- 2.3 × 1.9 × 5.1 m
- Triangles
- 1,444
Tune it
4 knobs: Paint, Off-road kit, Spare wheel, Roof rack.
Specs
- Size
- 2.3 × 1.9 × 5.1 m width × height × depth
- Triangles
- 1,444 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 2.388 m of travel per cycle
- Moving parts
- 7 wheel_0 · spin, wheel_1 · spin, wheel_2 · spin, wheel_3 · spin, door_L · rotate, door_R · rotate, rear_door · rotate
- Knobs
- 4 3 presets
- Night lights
- 2 headlight, taillight
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/suv.mjs';
const suv = createAsset();
scene.add(suv); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
suv.position.z = dist;
suv.userData.tick(dist); // wheels roll exactly with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/suv.mjs';
export function Suv({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
model.userData.tick(dist.current); // wheels roll exactly with the distance
});
return <primitive object={model} />;
}# Import suv.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $Suv/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 2.388 # one Loop = 2.388 m of travel// Import suv.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 2.388 // one Loop = 2.388 m of travelUse the gaitkit MCP server: get_variant({ "id": "suv", "want": "default look" })
then place the result and drive it with userData.tick(distance).
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
paint | choice | forest sand slate crimson glacier midnight | forest | Body colour: forest (green), sand (beige, safari), slate (blue-grey), crimson (deep red), glacier (white), midnight (near black). |
offroad | toggle | on / off | false | Chunky bigger tyres, a lifted stance, a steel front bumper with a skid plate and a roof light bar. |
spareWheel | toggle | on / off | true | A spare wheel with a cover mounted on the rear door. |
roofRack | toggle | on / off | false | A flat roof basket with two fuel cans and a rolled tarp, for expeditions. |
Presets: safari {"paint":"sand","offroad":true,"roofRack":true} · school run {"paint":"glacier","spareWheel":false} · mountain rescue {"paint":"crimson","offroad":true}
Files
| File | What |
|---|---|
| suv.glb | GLB, default look · 196 KB |
| suv.mjs | ES module, every knob live |
| suv.obj | OBJ, static, no colour |
| suv-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.