Toys
Children's toys at real size: a 30 cm sitting teddy bear (head turns, rigged part head), a seeded tower of 5 cm wooden blocks with raised shapes, a chunky 20 cm toy car whose wheels spin (rigged, userData.tick), or a 10 cm rubber duck. No letters or text.
- Size
- 0.23 × 0.31 × 0.18 m
- Triangles
- 1,372
Tune it
4 knobs: Toy, Colour, Extra, Seed.
Specs
- Size
- 0.23 × 0.31 × 0.18 m width × height × depth
- Triangles
- 1,372 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 1 head · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/toys-set.mjs';
const toysSet = createAsset();
scene.add(toysSet); // rests on y = 0, front faces +Z
// 'head' pivots on its hinge: -30° to 30° around y
toysSet.getObjectByName('head').rotation.y = THREE.MathUtils.degToRad(-30);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/toys-set.mjs';
export function ToysSet() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import toys-set.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$ToysSet/head.rotation_degrees.y = -30// Import toys-set.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("head").localEulerAngles = new Vector3(/* y: */ -30, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "toys-set", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
toy | choice | teddy bear blocks toy car rubber duck | teddy bear | teddy bear (plush bear sitting up with stitched paw pads), blocks (wooden cubes stacked in a little tower with a few loose ones), toy car (chunky rounded car with big wheels), rubber duck (yellow bath duck). |
color | choice | red blue yellow green pink brown | brown | Main colour: the bear's fur, the car body or the duck (red, blue, yellow, green, pink, brown). Brown makes a classic tan bear and a natural wood car; the duck stays yellow on brown. Blocks are always multicoloured; this sets the first block. |
extra | toggle | on / off | true | A ribbon bow on the bear, a pull string on the car, a baby duckling with the duck, more loose blocks. |
seed | range | 1 to 40, step 1 | 4 | Reshuffles the block tower (which colours and shapes go where, how it leans) and small tilts on the other toys. |
Presets: classic teddy {"toy":"teddy bear","color":"brown","extra":true} · nursery blocks {"toy":"blocks","seed":9} · bath time {"toy":"rubber duck","color":"yellow","extra":true}
Files
| File | What |
|---|---|
| toys-set.glb | GLB, default look · 153 KB |
| toys-set.mjs | ES module, every knob live |
| toys-set.obj | OBJ, static, no colour |
| toys-set-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.