Treasure Map Table
A captain's chart table with a blank parchment map spread on it, held down by a brass compass, a candle in a dish and a pair of dividers, with an optional spyglass and ink pot with quill. Three table styles: a square-legged chart table, a round pedestal table or a plank top on two barrels. The map is left blank for your own markings; the candle flame glows at night. Table top is 0.8 m high.
- Size
- 1.6 × 1.1 × 0.95 m
- Triangles
- 1,204
- Kit
- Pirates
Tune it
5 knobs: Table, Map, Candle, Spyglass and ink, Wood.
Specs
- Size
- 1.6 × 1.1 × 0.95 m width × height × depth
- Triangles
- 1,204 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 1 candle
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/treasure-map-table.mjs';
const treasureMapTable = createAsset();
scene.add(treasureMapTable); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/treasure-map-table.mjs';
export function TreasureMapTable() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import treasure-map-table.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://treasure-map-table.glb").instantiate())// Import treasure-map-table.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "treasure-map-table", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | chart round barrels | chart | chart (rectangular table on four turned legs with stretchers, in a captain's cabin), round (round top on a central pedestal with three feet) or barrels (rough plank top laid across two barrels, a camp or tavern back room). |
map | choice | curled flat | curled | curled (the parchment's short ends rolled up like it was just unrolled) or flat (spread out flat with stained, darker edges). |
candle | toggle | on / off | true | A candle in a brass dish on the table; its flame glows at night. |
extras | toggle | on / off | true | A brass spyglass lying on the table and an ink pot with a quill. |
wood | choice | oak mahogany weathered dark | oak | Table timber: oak (mid brown), mahogany (red-brown), weathered (grey) or dark (near black). |
Presets: captains cabin {"style":"chart","wood":"mahogany","map":"curled"} · hideout planning {"style":"barrels","wood":"weathered","map":"flat"} · tavern corner {"style":"round","wood":"dark","extras":false}
Files
| File | What |
|---|---|
| treasure-map-table.glb | GLB, default look · 157 KB |
| treasure-map-table.mjs | ES module, every knob live |
| treasure-map-table.obj | OBJ, static, no colour |
| treasure-map-table-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.