Banner Pole
A banner on a wooden pole set in a stone footing, 3 to 6 m tall: a long banner hanging from a crossbar, a square flag flying from the top, or a long tapering pennon. The cloth is split into hinged strips (cloth_0..3, rotate rigs) that userData.tick waves once per loop. Plain colour fields only (halved, quartered, striped or bordered), so it works as faction or team colours.
- Size
- 1.6 × 4.9 × 1.0 m
- Triangles
- 808
- Kit
- Castle
Tune it
5 knobs: Style, Pattern, Colour, Trim, Height.
Specs
- Size
- 1.6 × 4.9 × 1.0 m width × height × depth
- Triangles
- 808 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 1 m of travel per cycle
- Moving parts
- 4 cloth_0 · rotate, cloth_1 · rotate, cloth_2 · rotate, cloth_3 · rotate
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/banner-pole.mjs';
const bannerPole = createAsset();
scene.add(bannerPole); // rests on y = 0, front faces +Z
// 'cloth_0' pivots on its hinge: -5° to 5° around x
bannerPole.getObjectByName('cloth_0').rotation.x = THREE.MathUtils.degToRad(-5);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/banner-pole.mjs';
export function BannerPole() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import banner-pole.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$BannerPole/cloth_0.rotation_degrees.x = -5// Import banner-pole.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("cloth_0").localEulerAngles = new Vector3(/* x: */ -5, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "banner-pole", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | hanging flag pennon | hanging | hanging (a long banner hanging from a crossbar, swaying), flag (a square flag flying from the pole top), pennon (a long tapering streamer). |
pattern | choice | plain halved quartered striped bordered | halved | Plain colour fields, no emblems: plain (one colour), halved (left and right halves), quartered (four quarters), striped (vertical stripes), bordered (colour with a trim border). |
colour | choice | crimson azure forest gold violet black | crimson | Main field colour: crimson, azure, forest, gold, violet or black. Match castle-tower, castle-gate and siege-tower banners. |
trim | choice | cream gold black white crimson azure | cream | Second colour used by the pattern, the fringe and the finial cord: cream, gold, black, white, crimson or azure. |
height | range | 3 to 6, step 0.25 | 4.5 | Pole height in metres, footing included. The cloth scales with it. |
Presets: royal standard {"style":"hanging","pattern":"bordered","colour":"azure","trim":"gold","height":5} · tournament pennon {"style":"pennon","pattern":"striped","colour":"gold","trim":"black","height":5.5} · camp flag {"style":"flag","pattern":"quartered","colour":"forest","trim":"white","height":4}
Files
| File | What |
|---|---|
| banner-pole.glb | GLB, default look · 101 KB |
| banner-pole.mjs | ES module, every knob live |
| banner-pole.obj | OBJ, static, no colour |
| banner-pole-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.