Camo Net
A camouflage net stretched over wooden poles with spreader caps, sagging between them and draping to stakes on the ground, with a few torn gaps. Width, depth and pole height are real metres (default 7 x 5 m, 2.6 m high), so a vehicle or a stack of supplies fits underneath; the seed reshapes the blotches and gaps.
- Size
- 7.8 × 2.7 × 5.8 m
- Triangles
- 1,312
Tune it
5 knobs: Width, Depth, Height, Camo, Seed.
Specs
- Size
- 7.8 × 2.7 × 5.8 m width × height × depth
- Triangles
- 1,312 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/camo-net.mjs';
const camoNet = createAsset();
scene.add(camoNet); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/camo-net.mjs';
export function CamoNet() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import camo-net.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://camo-net.glb").instantiate())// Import camo-net.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "camo-net", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
width | range | 4 to 10, step 0.5 | 7 | Net width along x in metres, edge to edge on the ground. 4 hides a jeep, 10 a tank or a supply dump. |
depth | range | 3 to 8, step 0.5 | 5 | Net depth along z in metres. |
height | range | 2 to 3.5, step 0.1 | 2.6 | Height of the support poles in metres; the net sags below this between them. |
camo | choice | woodland desert arctic grey | woodland | Net colours: woodland (greens and browns), desert (sand and tan), arctic (white and pale grey), grey (urban greys). |
seed | range | 1 to 50, step 1 | 5 | Reshapes the camouflage blotches, the leafy unevenness and where the net is torn. |
Presets: tank hide {"width":10,"depth":7,"height":3.2,"camo":"woodland","seed":12} · desert shade {"camo":"desert","width":8,"depth":6} · snow cover {"camo":"arctic","width":5,"depth":4,"height":2.2}
Files
| File | What |
|---|---|
| camo-net.glb | GLB, default look · 135 KB |
| camo-net.mjs | ES module, every knob live |
| camo-net.obj | OBJ, static, no colour |
| camo-net-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.