Gaitkit Open the lab
Checkpoint Gate, A base entrance: a glazed guard booth beside a striped boom barrier (part boom, pivots about z at the post and lifts up to 85 degrees) across a stretch of road, with a floodlight, a red stop lamp and optional concrete jersey barriers staggered in front. Road width is a real-metre knob; the road runs along z.
Building · 1 moving part

Checkpoint Gate

A base entrance: a glazed guard booth beside a striped boom barrier (part boom, pivots about z at the post and lifts up to 85 degrees) across a stretch of road, with a floodlight, a red stop lamp and optional concrete jersey barriers staggered in front. Road width is a real-metre knob; the road runs along z.

Size
8.3 × 4.8 × 8.5 m
Triangles
784
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

4 knobs: Camo, Road width, Open, Jersey barriers.

Specs

Size
8.3 × 4.8 × 8.5 m
width × height × depth
Triangles
784
of 6,000
Draw calls
1
one vertex-colour material
Moving parts
1
boom · rotate
Knobs
4
3 presets
Night lights
3
window, lamp, signal

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/checkpoint-gate.mjs';

const checkpointGate = createAsset();
scene.add(checkpointGate);                      // rests on y = 0, front faces +Z

// 'boom' pivots on its hinge: 0° to 85° around z
checkpointGate.getObjectByName('boom').rotation.z = THREE.MathUtils.degToRad(0);

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
camochoicewoodland desert arctic greywoodlandPaint on the guard booth: woodland (olive, brown and black blotches), desert (sand and tan), arctic (white and pale grey), grey (urban greys).
widthrange3.5 to 8, step 0.55Width of the road the boom spans, in metres. 3.5 is one lane, 7 to 8 is two lanes.
opentoggleon / offfalseRaises the boom barrier (80 degrees) to let traffic through.
barrierstoggleon / offtrueTwo concrete jersey barriers staggered in front of the gate so vehicles must slow and weave.

Presets: desert entry point {"camo":"desert","width":7} · arctic gate {"camo":"arctic","barriers":false} · open lane {"open":true,"width":3.5}

Files

FileWhat
checkpoint-gate.glbGLB, default look · 120 KB
checkpoint-gate.mjsES module, every knob live
checkpoint-gate.objOBJ, static, no colour
checkpoint-gate-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.