Checkpoint Gate
A base entrance: a glazed guard booth beside a striped boom barrier (part boom, pivots about z at the post and lifts up to 85 degrees) across a stretch of road, with a floodlight, a red stop lamp and optional concrete jersey barriers staggered in front. Road width is a real-metre knob; the road runs along z.
- Size
- 8.3 × 4.8 × 8.5 m
- Triangles
- 784
Tune it
4 knobs: Camo, Road width, Open, Jersey barriers.
Specs
- Size
- 8.3 × 4.8 × 8.5 m width × height × depth
- Triangles
- 784 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 1 boom · rotate
- Knobs
- 4 3 presets
- Night lights
- 3 window, lamp, signal
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/checkpoint-gate.mjs';
const checkpointGate = createAsset();
scene.add(checkpointGate); // rests on y = 0, front faces +Z
// 'boom' pivots on its hinge: 0° to 85° around z
checkpointGate.getObjectByName('boom').rotation.z = THREE.MathUtils.degToRad(0);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/checkpoint-gate.mjs';
export function CheckpointGate() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import checkpoint-gate.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$CheckpointGate/boom.rotation_degrees.z = 0// Import checkpoint-gate.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("boom").localEulerAngles = new Vector3(/* z: */ 0, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "checkpoint-gate", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
camo | choice | woodland desert arctic grey | woodland | Paint on the guard booth: woodland (olive, brown and black blotches), desert (sand and tan), arctic (white and pale grey), grey (urban greys). |
width | range | 3.5 to 8, step 0.5 | 5 | Width of the road the boom spans, in metres. 3.5 is one lane, 7 to 8 is two lanes. |
open | toggle | on / off | false | Raises the boom barrier (80 degrees) to let traffic through. |
barriers | toggle | on / off | true | Two concrete jersey barriers staggered in front of the gate so vehicles must slow and weave. |
Presets: desert entry point {"camo":"desert","width":7} · arctic gate {"camo":"arctic","barriers":false} · open lane {"open":true,"width":3.5}
Files
| File | What |
|---|---|
| checkpoint-gate.glb | GLB, default look · 120 KB |
| checkpoint-gate.mjs | ES module, every knob live |
| checkpoint-gate.obj | OBJ, static, no colour |
| checkpoint-gate-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.