Gaitkit Open the lab
Coin Pickup, A chunky game coin standing on its edge, 0.6 m across by default (a game-sized pickup, not a real coin): classic rim and raised emblem, an old holed coin or a coin set with a gem; one to five in a row 1 m apart for a coin trail. Each coin_i spins about y (userData.tick turns them twice per Loop) and glows at night.
Prop · 1 moving part

Coin Pickup

A chunky game coin standing on its edge, 0.6 m across by default (a game-sized pickup, not a real coin): classic rim and raised emblem, an old holed coin or a coin set with a gem; one to five in a row 1 m apart for a coin trail. Each coin_i spins about y (userData.tick turns them twice per Loop) and glows at night.

Size
0.53 × 0.61 × 0.32 m
Triangles
276
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

4 knobs: Metal, Style, Size, Count.

Specs

Size
0.53 × 0.61 × 0.32 m
width × height × depth
Triangles
276
of 6,000
Draw calls
1
one vertex-colour material
Loop clip
8 m
of travel per cycle
Moving parts
1
coin_0 · spin
Knobs
4
3 presets
Night lights
1
glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/coin-pickup.mjs';

const coinPickup = createAsset();
scene.add(coinPickup);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
metalchoicegold silver bronze red bluegoldCoin colour: gold (common score coin), silver, bronze, red or blue (rare or bonus coins).
stylechoiceclassic holed gemclassicclassic (raised rim and a diamond emblem on both faces), holed (thick ring with a square hole, old-world cash coin), gem (a faceted jewel set through the centre).
sizerange0.3 to 1.2, step 0.050.6Coin diameter in metres. 0.6 suits a 1.8 m character; 1.2 is a big bonus coin.
countrange1 to 5, step 11Number of coins in a straight trail along X, 1 m apart, centred on the origin. They spin slightly out of step like a wave.

Presets: coin trail {"count":5,"size":0.5} · red bonus coin {"metal":"red","style":"gem","size":0.9} · ancient cash {"metal":"bronze","style":"holed","count":3}

Files

FileWhat
coin-pickup.glbGLB, default look · 32 KB
coin-pickup.mjsES module, every knob live
coin-pickup.objOBJ, static, no colour
coin-pickup-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.