Heart Pickup
A puffy game heart standing on its point, 0.5 m tall by default (pickup scale): a plain heart, a winged heart (extra life) or a half heart beside its empty grey half (half health). The part named heart spins about y (userData.tick turns it, Loop clip baked) and glows at night.
- Size
- 0.62 × 0.58 × 0.42 m
- Triangles
- 424
- Kit
- Platformer
Tune it
3 knobs: Style, Colour, Size.
Specs
- Size
- 0.62 × 0.58 × 0.42 m width × height × depth
- Triangles
- 424 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 8 m of travel per cycle
- Moving parts
- 1 heart · spin
- Knobs
- 3 3 presets
- Night lights
- 1 heart
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/heart-pickup.mjs';
const heartPickup = createAsset();
scene.add(heartPickup); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/heart-pickup.mjs';
export function HeartPickup() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import heart-pickup.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
add_child(preload("res://heart-pickup.glb").instantiate())// Import heart-pickup.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "heart-pickup", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | classic winged half | classic | classic (a full puffy heart, restores health), winged (white feathered wings on both sides, an extra life), half (the left half filled, the right half an empty grey shell, half a health point). |
color | color | any colour | #ff3b5c | Heart colour. #ff3b5c classic red, #ff7ab8 pink, #ffd23f gold (max-health upgrade), #4ad0ff blue (shield or mana). |
size | range | 0.25 to 1.2, step 0.05 | 0.5 | Height of the heart in metres. 0.5 suits a 1.8 m character. |
Presets: extra life {"style":"winged","color":"#ff3b5c","size":0.6} · half health {"style":"half"} · golden heart {"color":"#ffd23f","size":0.9}
Files
| File | What |
|---|---|
| heart-pickup.glb | GLB, default look · 44 KB |
| heart-pickup.mjs | ES module, every knob live |
| heart-pickup.obj | OBJ, static, no colour |
| heart-pickup-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.