Spring Pad
A bounce pad that launches the player: a coiled metal spring under a striped pad, a squashy bouncy mushroom, or a sci-fi jump pad with a glowing arrow ring. Fills one 1 m grid cell at size 1. The part named pad slides on y: userData.tick squashes it down, fires it up and lets it wobble back (Loop clip baked); the spring or stalk squashes with it.
- Size
- 0.92 × 0.58 × 0.92 m
- Triangles
- 804
- Kit
- Platformer
Tune it
3 knobs: Style, Colour, Size.
Specs
- Size
- 0.92 × 0.58 × 0.92 m width × height × depth
- Triangles
- 804 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 8 m of travel per cycle
- Moving parts
- 1 pad · slide
- Knobs
- 3 3 presets
- Night lights
- 1 glow
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/spring-pad.mjs';
const springPad = createAsset();
scene.add(springPad); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/spring-pad.mjs';
export function SpringPad() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import spring-pad.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
add_child(preload("res://spring-pad.glb").instantiate())// Import spring-pad.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "spring-pad", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | coil mushroom tech | coil | coil (steel coil spring on a bolted plate under a round pad with chevrons), mushroom (springy cap with white spots on a squashy stalk, for forest levels), tech (hexagonal launcher with a glowing arrow ring, for sci-fi levels). |
color | choice | red yellow blue green purple | red | Colour of the pad or mushroom cap: red, yellow, blue, green or purple. Use colour to tell jump heights apart. |
size | range | 0.6 to 2, step 0.1 | 1 | Footprint in metres: 1 fills one grid cell, 2 a 2 x 2 super spring. |
Presets: bouncy mushroom {"style":"mushroom","color":"red"} · sky launcher {"style":"tech","color":"blue","size":1.4} · big spring {"style":"coil","color":"yellow","size":2}
Files
| File | What |
|---|---|
| spring-pad.glb | GLB, default look · 88 KB |
| spring-pad.mjs | ES module, every knob live |
| spring-pad.obj | OBJ, static, no colour |
| spring-pad-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.