Dead Tree
A gnarled leafless tree with a kinked trunk, a dark hollow, splintered top and twisting branches that fork into a spooky silhouette. Bleached like desert driftwood, weathered grey, near-black or mossy; seeded so no two snags match.
- Size
- 4.9 × 6.6 × 3.6 m
- Triangles
- 1,140
- Kit
- Biomes
Tune it
4 knobs: Height, Branchiness, Colour, Seed.
Specs
- Size
- 4.9 × 6.6 × 3.6 m width × height × depth
- Triangles
- 1,140 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/dead-tree.mjs';
const deadTree = createAsset();
scene.add(deadTree); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/dead-tree.mjs';
export function DeadTree() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import dead-tree.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://dead-tree.glb").instantiate())// Import dead-tree.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "dead-tree", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
height | range | 3 to 12, step 0.5 | 6 | Total height in metres. 3 is a stunted snag, 12 a towering dead giant. |
branchiness | range | 0 to 1, step 0.05 | 0.6 | How many times the limbs fork. 0 leaves a few stubby broken limbs, 1 a dense web of twisting twigs. |
colour | choice | bleached grey dark mossy | grey | bleached (sun-whitened like desert driftwood), grey (weathered dead wood), dark (near-black, spooky graveyard), mossy (dark bark with green moss on the upper sides). |
seed | range | 1 to 50, step 1 | 13 | Changes trunk kinks, branch angles and twists. Use different seeds so a dead forest never repeats. |
Presets: graveyard snag {"colour":"dark","branchiness":0.85,"height":7,"seed":4} · desert driftwood {"colour":"bleached","branchiness":0.3,"height":4} · swamp ghost {"colour":"mossy","branchiness":0.7,"height":9,"seed":31}
Files
| File | What |
|---|---|
| dead-tree.glb | GLB, default look · 232 KB |
| dead-tree.mjs | ES module, every knob live |
| dead-tree.obj | OBJ, static, no colour |
| dead-tree-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.