drag to orbit
Nature · Still
Ice Rock
Glacial ice with snow caps: a pile of faceted ice chunks, a cluster of tall ice spires or a flat broken floe, shaded from pale surface blue to deep glacier blue so it reads as translucent. 0.5 m lumps up to 8 m icebergs, seeded so no two match.
- Size
- 3.7 × 2.0 × 3.7 m
- Triangles
- 316
- Kit
- Biomes
Tune it
4 knobs: Type, Size, Snow, Seed.
Specs
- Size
- 3.7 × 2.0 × 3.7 m width × height × depth
- Triangles
- 316 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/ice-rock.mjs';
const iceRock = createAsset();
scene.add(iceRock); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/ice-rock.mjs';
export function IceRock() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import ice-rock.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://ice-rock.glb").instantiate())// Import ice-rock.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "ice-rock", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
type | choice | chunk spire floe | chunk | chunk (a heap of broken faceted ice blocks), spire (tall pointed ice shards leaning out of a base, like a glacier pinnacle), floe (a flat broken ice sheet with a few blocks on top, as if floating). |
size | range | 0.5 to 8, step 0.1 | 2.5 | Rough width in metres. 0.5 is a lump of ice, 8 a small iceberg. |
snow | range | 0 to 1, step 0.05 | 0.5 | How much snow caps the upward faces. 0 is bare blue ice, 1 thick snow on every top. |
seed | range | 1 to 50, step 1 | 4 | Changes the facets, block layout and shard angles. Scatter with different seeds so no two pieces of ice match. |
Presets: glacier spire {"type":"spire","size":4,"snow":0.3,"seed":12} · drift floe {"type":"floe","size":6,"snow":0.8} · clear ice {"type":"chunk","size":1.2,"snow":0}
Files
| File | What |
|---|---|
| ice-rock.glb | GLB, default look · 96 KB |
| ice-rock.mjs | ES module, every knob live |
| ice-rock.obj | OBJ, static, no colour |
| ice-rock-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.