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Nature · Still
Mangrove Tree
A swamp tree lifted on a cage of arching stilt roots, with a broad dark canopy, optional hanging moss and an optional patch of murky water with breathing-root spikes around its feet. Seeded, so a swamp of copies never repeats.
- Size
- 8.4 × 6.9 × 8.5 m
- Triangles
- 2,498
- Kit
- Biomes
Tune it
4 knobs: Height, Hanging moss, Water patch, Seed.
Specs
- Size
- 8.4 × 6.9 × 8.5 m width × height × depth
- Triangles
- 2,498 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/mangrove-tree.mjs';
const mangroveTree = createAsset();
scene.add(mangroveTree); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/mangrove-tree.mjs';
export function MangroveTree() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import mangrove-tree.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://mangrove-tree.glb").instantiate())// Import mangrove-tree.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "mangrove-tree", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
height | range | 4 to 12, step 0.5 | 7 | Total height in metres. 4 is a young mangrove, 12 an old swamp giant; the stilt roots scale with it. |
moss | toggle | on / off | true | Grey-green moss strands hanging from the branches and under the canopy, for a bayou or spooky swamp look. |
water | toggle | on / off | true | A pool of murky water with a muddy rim around the roots, with small breathing-root spikes poking up. Off stands the roots on bare ground. |
seed | range | 1 to 50, step 1 | 9 | Changes root layout, branch angles, canopy clusters and moss. Use different seeds so a swamp of copies never repeats. |
Presets: bayou giant {"height":11,"seed":21} · tidal sapling {"height":4.5,"moss":false} · dry flat {"water":false,"moss":false,"seed":4}
Files
| File | What |
|---|---|
| mangrove-tree.glb | GLB, default look · 519 KB |
| mangrove-tree.mjs | ES module, every knob live |
| mangrove-tree.obj | OBJ, static, no colour |
| mangrove-tree-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.