Fighter Jet
A generic stylised single-seat fighter jet, 15.5 m long with a 10 m swept wing, a bubble canopy, side intakes and one or two tail fins; no national markings. Can carry drop tanks or missiles, show its afterburner flame, and fold its gear up. Nav lights and the burner glow at night; it cruises 15 m up.
- Size
- 10.2 × 4.7 × 16.6 m
- Triangles
- 946
Tune it
5 knobs: Scheme, Tail, Stores, Afterburner, Landing gear.
Specs
- Size
- 10.2 × 4.7 × 16.6 m width × height × depth
- Triangles
- 946 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 3 m of travel per cycle
- Altitude
- 15 m above the ground
- Moving parts
- 1 airframe · slide
- Knobs
- 5 3 presets
- Night lights
- 3 burner, nav, cockpit
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/fighter-jet.mjs';
const fighterJet = createAsset();
scene.add(fighterJet); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
fighterJet.position.set(0, groundY + fighterJet.userData.altitude, dist);
fighterJet.userData.tick(dist); // wings beat with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/fighter-jet.mjs';
export function FighterJet({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.set(0, groundY + model.userData.altitude, dist.current);
model.userData.tick(dist.current); // wings beat with the distance
});
return <primitive object={model} />;
}# Import fighter-jet.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $FighterJet/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 3 # one Loop = 3 m of travel// Import fighter-jet.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 3 // one Loop = 3 m of travelUse the gaitkit MCP server: get_variant({ "id": "fighter-jet", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
scheme | choice | grey dark desert trainer navy | grey | Paint, no insignia: grey (two-tone air-superiority grey), dark (charcoal with red fin tips), desert (sand), trainer (white and red, display team look) or navy (blue-grey with yellow tips). |
tails | choice | single twin | single | single: one upright fin. twin: two fins canted outward, a bigger twin-engine look with two nozzles. |
stores | choice | none tanks missiles | none | What hangs under the wings: none (clean wing), tanks (two drop fuel tanks) or missiles (four stylised air-to-air missiles on the wingtips and pylons). |
burner | toggle | on / off | false | An orange afterburner flame out of the nozzle that flickers as it flies. |
gear | toggle | on / off | true | Landing gear down. Off = gear up for flight; the jet then rests on its belly. |
Presets: display team {"scheme":"trainer","burner":true} · twin interceptor {"scheme":"dark","tails":"twin","stores":"missiles","gear":false,"burner":true} · long patrol {"scheme":"navy","stores":"tanks"}
Files
| File | What |
|---|---|
| fighter-jet.glb | GLB, default look · 119 KB |
| fighter-jet.mjs | ES module, every knob live |
| fighter-jet.obj | OBJ, static, no colour |
| fighter-jet-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.