Gaitkit Open the lab
General Store, A frontier general store with a false front and blank signboard, big display windows, a front door on a hinge (door rotates about y) and a boardwalk porch under a striped canvas awning, stacked with barrels, crates, flour sacks and tools. Windows and the porch lantern glow at night.
Building · 1 moving part

General Store

A frontier general store with a false front and blank signboard, big display windows, a front door on a hinge (door rotates about y) and a boardwalk porch under a striped canvas awning, stacked with barrels, crates, flour sacks and tools. Windows and the porch lantern glow at night.

Size
7.7 × 9.1 × 11.3 m
Triangles
2,828
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Paint, Storeys, Awning, Goods, Seed.

Specs

Size
7.7 × 9.1 × 11.3 m
width × height × depth
Triangles
2,828
of 6,000
Draw calls
1
one vertex-colour material
Moving parts
1
door · rotate
Knobs
5
3 presets
Night lights
2
window, lamp

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/general-store.mjs';

const generalStore = createAsset();
scene.add(generalStore);                      // rests on y = 0, front faces +Z

// 'door' pivots on its hinge: -100° to 0° around y
generalStore.getObjectByName('door').rotation.y = THREE.MathUtils.degToRad(-100);

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
paintchoicefaded blue mustard weathered cream oxbloodfaded blueClapboard colourway: faded blue, mustard (ochre), weathered (bare boards), cream, oxblood (barn red).
storeyschoice1 22One storey (low shop) or two (shop with living quarters above).
awningcolorany colour#a8483aStripe colour of the canvas awning (alternates with cream). #a8483a red, #3e6b5a green, #3e5566 blue, #c08a3a ochre.
goodsrange0 to 12, step 18How many goods sit on the porch: barrels, crates, flour sacks, a pickaxe and a broom. 0 is a bare porch.
seedrange1 to 40, step 13Rearranges the goods on the porch. Same seed always builds the same store.

Presets: trading post {"paint":"weathered","storeys":1,"awning":"#c08a3a","goods":12} · town mercantile {"paint":"cream","awning":"#3e6b5a","goods":6} · closed shop {"paint":"oxblood","goods":0,"awning":"#3e5566"}

Files

FileWhat
general-store.glbGLB, default look · 403 KB
general-store.mjsES module, every knob live
general-store.objOBJ, static, no colour
general-store-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.