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Character · Still
Snowman
A three-ball snowman on a patch of snow, with coal eyes, mouth and buttons, a carrot nose, a knitted scarf, stick arms and a choice of hat. Default is 1.6 m tall; the face looks toward +Z.
- Size
- 1.3 × 1.6 × 1.0 m
- Triangles
- 1,644
- Kit
- Seasonal
Tune it
4 knobs: Size, Scarf, Hat, Lean.
Specs
- Size
- 1.3 × 1.6 × 1.0 m width × height × depth
- Triangles
- 1,644 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/snowman.mjs';
const snowman = createAsset();
scene.add(snowman); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/snowman.mjs';
export function Snowman() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import snowman.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://snowman.glb").instantiate())// Import snowman.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "snowman", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
size | range | 0.8 to 2.4, step 0.1 | 1.6 | Height in metres to the top of the hat. 0.8 is a child-built snowman, 2.4 a giant. |
scarf | choice | red green blue yellow purple | red | Colour of the knitted scarf (its ends are striped), also used on the hat band and the beanie: red, green, blue, yellow or purple. |
hat | choice | top hat beanie bucket none | top hat | top hat (black with a coloured band), beanie (knitted with a pom-pom), bucket (an upturned tin bucket) or none. |
lean | range | -0.3 to 0.3, step 0.01 | 0.06 | Sideways tilt of the upper body and head in radians, for a melting or jolly look. Negative leans to its right, positive to its left; 0 stands straight. |
Presets: classic gentleman {"hat":"top hat","scarf":"red","lean":0} · cosy kid {"hat":"beanie","scarf":"blue","size":1,"lean":-0.1} · tipsy tin hat {"hat":"bucket","scarf":"yellow","lean":0.26}
Files
| File | What |
|---|---|
| snowman.glb | GLB, default look · 220 KB |
| snowman.mjs | ES module, every knob live |
| snowman.obj | OBJ, static, no colour |
| snowman-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.